Lead FX Artist

2 Months ago • All levels • Technical Art

Job Summary

Job Description

As Lead FX Artist at Ubisoft, you'll direct and produce visual effects for the Rayman brand, reporting to the Artistic Director. Key responsibilities include defining artistic direction for FX, ensuring visual coherence, creating and integrating visual effects using particle systems and textures, supervising the FX team, optimizing production methods, balancing visual quality and performance, collaborating with other teams, and monitoring technological advancements. You'll ensure visual quality aligns with the creative vision and work to continuously improve pipelines and practices. Experience in video game FX, team management, and mastery of game engine particle systems are essential.
Must have:
  • Significant FX experience in video game industry
  • Mastery of game engine particle systems
  • Proficiency in 2D/3D software
  • Team management experience
  • Excellent communication skills (English & French)

Job Details

COMPANY DESCRIPTION

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

JOB DESCRIPTION

Reporting to the Artistic Director, you will be responsible for directing and producing FX. Working with the core team and technical directors, you will define the expected level of quality and the production pipelines to be set up. Working with the entire production team, you will be responsible for ensuring visual quality in line with the creative vision.

 

RESPONSIBILITIES :

Your main tasks will be to:

  • Define and ensure the artistic direction of FX, guaranteeing visual coherence with the game's universe, in collaboration with the project's artistic director.
  • Create and integrate visual effects using particle systems and appropriate textures.
  • Supervise and support the FX team, organising workflows and guaranteeing the quality of the effects produced.
  • Propose and optimise production methods, continuously improving pipelines and practices in conjunction with the Associate Producer Art.
  • Balance visual quality and performance, ensuring efficient integration of FX into the game engine.
  • Work with the various teams to ensure perfect synergy between FX and gameplay.
  • Monitor technological and artistic developments to innovate and constantly improve the quality of visual effects.
  • Respect and reinforce the visual identity of the game, in line with the artistic direction and narrative.
  • Share best practices and provide technical and artistic support to the team to help them develop their skills.

QUALIFICATIONS

Qualifications:

Do you enjoy producing FX and working with different teams to enhance gameplay? Between setting up and overseeing the FX DA, mentoring artists and optimising effects, you'll design and implement the strong, innovative vision of the project. Join us in creating powerful visual experiences for gameplay!

Required experience:

 

  • Significant experience as an FX artist in the video game industry, ideally across a full console game development cycle.
  • Experience or interest in team management.
  • Mastery of game engine particle systems.
  • Good knowledge of real-time game engines and production pipelines.
  • Proficiency in 2D authoring tools (Photoshop, etc.) and 3D software (Maya, 3DS Max and/or Blender, etc.).
  • Ability to communicate in English and French in a professional environment.

ADDITIONAL INFORMATION

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