Senior Technical Animator (Assassin's Creed)

31 Minutes ago • All levels
Technical Art

Job Description

We are looking for a Technical Animator specializing in understanding character workflow and tools. Rigging, skinning and animation integration are the main responsibilities. The ideal candidate should be capable of working with the Animation and Art team to ensure they are creating high quality content with the tools and assets provided and that the pipelines are as efficient as possible. Key tasks include integrating character assets and cinematics into the game engine, designing and testing character rigs, maintaining animation tools, and developing progressive techniques to solve animation challenges.
Good To Have:
  • Experience in MEL, Python, C# or C++
Must Have:
  • Solid technical animation experience in multiple shipped titles
  • Expertise in rigging and skinning assets
  • Good understanding of animation principles and anatomy
  • Experience with Motion capture and data transfer
  • Ability to understand technical implementations and limitations
  • Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop
  • Excellent problem solving skills
  • Demonstrates independency, efficiency and commitment to projects/tasks
  • Good team player with strong cross-group communication skills
  • Good learning ability, looking for improvements consistently
  • A gamer with the passion and confidence of creating top-quality games
  • Fluent in English, both verbal and written or having the willingness to learn and improve
Perks:
  • Hybrid work model
  • Opportunity to maintain work-life balance
  • Stay connected with your team and aligned with business priorities
  • Diverse perspectives
  • Work with teams and projects that inspire and challenge you

Add these skills to join the top 1% applicants for this job

motion-capture
communication
team-player
3ds-max
rigging
anatomy
cpp
game-texts
motion-builder
c#
mel
python
photoshop

COMPANY DESCRIPTION

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

JOB DESCRIPTION

We are looking for a Technical Animator specializing in understanding character workflow and tools. Rigging, skinning and animation integration are the main responsibilities of Technical Animator. The ideal candidate should be capable of working with the Animation and Art team to ensure they are creating the high quality content with the tools and assets provided and that the pipelines are as efficient as possible.

What you will do:

  • Integration of the character assets and cinematics into the game engine. Design, create and test character rigs.
  • Research and share knowledge of existing engines and animation packages within the industry.
  • Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan.
  • Design, create and test character rigs.
  • Maintain and test animation tools and pipelines.
  • Apply and maintain consistency for exported characters, props, and animations throughout the entire project.
  • Develop progressive techniques and process to solve character and animation challenges.
  • Proactive in problem identification and creating solutions.
  • Interact and collaborate with the different departments (Art, Programming, Production, etc.)

QUALIFICATIONS

  • Solid technical animation experience in multiple shipped titles.
  • Expertise in rigging and skinning assets.
  • Good understanding of animation principles and anatomy.
  • Experience with Motion capture and data transfer.
  • Ability to understand technical implementations and limitations.
  • Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop.
  • Excellent problem solving skills. Candidate must be able to quickly identify issues and resolve them.
  • Demonstrates the independency, efficiency and commitment to projects/tasks - A good team player with strong cross-group communication skills.
  • Good learning ability, looking for improvements consistently.
  • A gamer with the passion and confidence of creating top-quality games.
  • Fluent in English, both verbal and written or having the willingness to learn and improve Plus: - Experience in MEL, Python, C# or C++ is a Plus

ADDITIONAL INFORMATION

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

Set alerts for more jobs like Senior Technical Animator (Assassin's Creed)
Set alerts for new jobs by Ubisoft
Set alerts for new Technical Art jobs in China
Set alerts for new jobs in China
Set alerts for Technical Art (Remote) jobs

Contact Us
hello@outscal.com
Made in INDIA 💛💙