Lead Gameplay Programmer

2 Days ago • 5 Years +

Job Summary

Job Description

The Lead Gameplay Programmer will manage a team of programmers for an unannounced multiplayer, third-person game with a contemporary setting. This role involves implementing robust architecture, providing direction to gameplay, animation, and AI teams, designing and maintaining multiplayer game code, debugging and optimizing code, and collaborating with designers and artists. The ideal candidate will be an expert in programming gameplay, AI, and animation systems for the latest generation of consoles. This position is currently remote.
Must have:
  • Manage a team of programmers, assigning tasks and reviewing code.
  • Work with lead programmer to implement architecture decisions.
  • Provide direction to gameplay, animation, and AI teams.
  • Design, implement, and maintain multiplayer game code.
  • Debug, optimize, or modify code for quality.
  • Review, playtest, and verify code correctness.
  • Collaborate with designers and artists on game systems.
  • Bachelor's degree in Computer Science or equivalent.
  • Minimum 5 years of game development experience with AAA title.
  • Expert proficiency with C++ and/or Java.
  • Expertise writing gameplay, AI, and animation systems.
  • Experience with a 3D game engine such as Unreal Engine.
  • Deep knowledge of video game genres and technical understanding.
  • Motivated self-starter with technical and communication skills.
  • Passionate about developing high-quality video games.
Good to have:
  • Experience with modeling, animation, or rigging using 3DS Max or Maya.
  • Experience programming in other subfields.
  • Experience creating real-time visual effects and particle systems.

Job Details

We are looking for a talented and experienced Lead Gameplay Programmer to manage a team of seasoned programmers for an unannounced project. It is a multiplayer, third-person game with a contemporary setting. We are a technology focused company with an experienced programming team and an advanced proprietary game engine.

A successful candidate will be a skilled and motivated lead gameplay programmer with experience managing programming teams on complex multi-year projects for the latest generation of consoles. You should be a conscientious and considerate manager, and an expert in programming gameplay, AI, and animation systems.

Candidates local to Ontario, Canada are preferred, but this is not a requirement.

Responsibilities
  • Manage a team of programmers, assigning tasks, reviewing code, and providing clear, well-considered direction to meet the needs of a complex project.
  • Work with the lead programmer and technical director to implement robust architecture decisions to meet the long term goals of our proprietary game engine.
  • Provide direction to the gameplay, animation, and AI teams.
  • Design, implement, and maintain clear, concise, bug-free, multiplayer game code to meet design requirements.
  • Debug, optimize, or modify code to adhere to quality, readability, and reliability standards.
  • Review, playtest, and verify code to ensure correctness, robustness and fun factor.
  • Collaborate with designers and artists to understand and implement engine and game systems that are functional, easy to use, and support the vision of the game.
Requirements
  • Bachelor's degree in Computer Science or equivalent work experience.
  • Minimum 5 years of game development experience with at least 1 shipped AAA title.
  • Expert proficiency with C++ and/or Java.
  • Expertise writing gameplay, AI, and animation systems for multiplayer games.
  • Experience writing and debugging code inside a proprietary or commercial 3D game engine such as Unreal Engine.
  • Deep knowledge of a wide range of video game genres and a technical understanding of how game systems are implemented.
  • Motivated self-starter with exceptional technical ability and exceptional communication skills.
  • Passionate about developing high quality video games.
Bonus Skills
  • Experience with modeling, animation, or rigging using 3DS Max or Maya.
  • Experience programming in other subfields such as physics, graphics, and AI.
  • Experience creating real-time visual effects and particle systems.
How to Apply
You will need to provide:
  • Resume detailing your experience. (required)
  • Cover letter. (preferred)
  • References. (preferred)
Send the aforementioned items either by link or as an attachment to jobs@tacticstudios.com, subject "Lead Gameplay Programmer".

NOTE: For the foreseeable future, all positions at Tactic Studios are performed remotely, working from home. We are flexible to accommodate the unique needs you may have to ensure a productive, healthy work environment.

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About The Company

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