Mid/Senior Level Designer (Project 12)

undefined ago • All levels • Level Design

Job Summary

Job Description

As a Mid/Senior Level Designer for Project 12, you will be responsible for creating and iterating in-game level layouts from prototyping to finalization. This role involves writing design documentation, implementing in-level events, and collaborating closely with Project Leads to ensure design coherence. You will also be involved in creating, testing, and implementing game metrics, while actively sharing your work and integrating feedback from the team.
Must have:
  • Creating and iterating layouts of in-game levels, from first prototyping stage to finalization
  • Writing and maintaining design documentation
  • Implementing events on levels
  • Sharing your work with the team to communicate your intentions and integrate feedback
  • Creating, testing and implementing metrics in the game
  • Working closely with Project Leads to ensure that levels are coherent with high level vision
Good to have:
  • Good spoken and written Polish (at least B2 level)
Perks:
  • Psychological support/care
  • Private medical package
  • Free weekly yoga in the office
  • Multisport
  • Team training budget
  • In-office library
  • English/Polish classes
  • Dog-friendly office
  • In-house gym
  • No dress code
  • Car and bike parking
  • Chill zone
  • Video, board and arcade games
  • Flexible working hours
  • Hybrid work
  • 20 or 26 days of fully-paid holiday leave
  • International working environment
  • Attractive bonus system
  • Transparent salary brackets
  • Attendance in game dev events
  • Relocation budget for candidates from abroad
  • Referral program
  • Annual company events
  • Merch/swag
  • Preferential loans

Job Details

Job description

Your responsibilities:

  • Creating and iterating layouts of in-game levels, from first prototyping stage to finalization,
  • Writing and maintaining design documentation,
  • Implementing events on levels,
  • Sharing your work with the team to communicate your intentions and integrate feedback,
  • Creating, testing and implementing metrics in the game,
  • Working closely with Project Leads to ensure that levels are coherent with high level vision.

Job requirements

Requirements:

  • Released at least one commercial game as level designer or completed from start to finish passion project after hours,
  • Experience with all stages of game development (prototyping, vertical slice, pre-production, production, release etc.),
  • Knowledge of and experience with Unreal Engine 4 or 5,
  • Being based in or open to relocate to Warsaw,
  • Good spoken and written English (at least B2 level),
  • Ability to create map layouts and documentation for the level,
  • Ability to propose a level design that supports given higher level themes,
  • Strong communication and organizational skills,
  • Keeping up to date with the gaming market.

Nice to have:

  • Good spoken and written Polish (at least B2 level)

What we offer?

  • Health and Wellness
  • psychological support/care
  • private medical package
  • free weekly yoga in the office
  • Multisport
  • Development
  • team training budget
  • in-office library
  • English/Polish classes
  • Our office
  • near Metro Stadion Narodowy and Dworzec Wschodni stations
  • dog-friendly
  • in-house gym
  • no dress code
  • car and bike parking
  • chill zone
  • video, board and arcade games
  • Working conditions
  • flexible working hours
  • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
  • 20 or 26 days of fully-paid holiday leave
  • international working environment
  • Fair compensation
  • attractive bonus system – annual bonus, motivation programme
  • transparent salary brackets
  • Events and more
  • attendance in game dev events
  • relocation budget for candidates from abroad
  • referral program
  • annual company events
  • merch/swag
  • preferential loans

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About The Company

There are over 150 of us here now. Some are veterans, with years of experience & AAA projects on their accounts. Others are newbies, who used to play our games few years ago and now they want tobe a part of the team. We like different things, play different games and spend our free time in various ways. And you know what? That’s perfectly fine, because despite all those differences, we haveone thing in common. We want to create games, that will leave a mark. Not another F2P clone of one time smash hit or some repetitive, yet profitable endless sequels, because we don’t look at the world through excel sheets and columns. Insteadwe want you to feel proud of what you are doing– both today and in five years, no matter where you will be then.

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

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