Narrative Designer

1 Month ago • 2 Years + • Game Story Writing Narratived Design

Job Summary

Job Description

We are seeking a Narrative Designer for Frostpunk 1886. Your responsibilities include designing, writing, and implementing story arcs, finding innovative ways to communicate narratives outside of dialogue, and utilizing unusual channels to tell meaningful stories. You will be responsible for the game's narrative layer, ensuring the story supports main themes, creating story arcs that align with these themes, and collaborating with other designers for a coherent world. You will also maintain the story bible and narrative vision, and work with project leads to integrate project changes into the story.
Must have:
  • Designing and writing story arcs
  • Communicating narratives creatively
  • Ensuring story supports game themes
  • Maintaining story bible and vision
  • Proficiency in Unreal Engine/Blueprints or other engines
  • Excellent English writing skills (C2)
  • 2+ years of relevant experience
Good to have:
  • Unity or inhouse engine proficiency
  • Polish language skills
Perks:
  • Psychological support
  • Private medical package
  • Free weekly yoga
  • Multisport card
  • Team training budget
  • In-office library
  • English/Polish classes
  • Dog-friendly office
  • In-house gym
  • No dress code
  • Car and bike parking
  • Chill zone
  • Video, board, and arcade games
  • Flexible working hours
  • 20 or 26 days holiday leave
  • International working environment
  • Attractive bonus system
  • Transparent salary brackets
  • Attendance in game dev events
  • Relocation budget
  • Referral program
  • Annual company events
  • Merchandise/swag
  • Preferential loans

Job Details

Your responsibilities:

  • Designing, writing and implementing story arcs,

  • Finding interesting ways to communicate outside the usual dialogue format,

  • Finding new ways to tell meaningful stories by using unusual channels,

  • Taking responsibility for the game’s narrative layer:

    • ensuring that the story supports the main themes in the game,

    • creating story arcs that support main themes,

    • working with other designers to ensure a coherent world, both on system and narrative side,

    • owning the story bible and narrative vision for the project,

    • working closely with project leads to ensure that project changes are reflected in the story.

Job requirements

Requirements:

  • Being based in, or open to relocate to Warsaw (there is no possibility to work remotely for this role),

  • At least 2 years of professional experience in a similar position,

  • Proficiency in Unreal Engine and Unreal Blueprints OR other engine (Unity, inhouse),

  • English proficiency (C2 level),

  • Excellent writing skills.

What we offer?

  • Health and Wellness

    • psychological support/care

    • private medical package

    • free weekly yoga in the office

    • Multisport

  • Development

    • team training budget

    • in-office library

    • English/Polish classes

  • Our office

    • near Metro Stadion Narodowy and Dworzec Wschodni stations

    • dog-friendly

    • in-house gym

    • no dress code

    • car and bike parking

    • chill zone

    • video, board and arcade games

  • Working conditions

    • flexible working hours

    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

    • 20 or 26 days of fully-paid holiday leave

    • international working environment

  • Fair compensation

    • attractive bonus system – annual bonus, motivation programme

    • transparent salary brackets

  • Events and more

    • attendance in game dev events

    • relocation budget for candidates from abroad

    • referral program

    • annual company events

    • merch/swag

    • preferential loans

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About The Company

There are over 150 of us here now. Some are veterans, with years of experience & AAA projects on their accounts. Others are newbies, who used to play our games few years ago and now they want tobe a part of the team. We like different things, play different games and spend our free time in various ways. And you know what? That’s perfectly fine, because despite all those differences, we haveone thing in common. We want to create games, that will leave a mark. Not another F2P clone of one time smash hit or some repetitive, yet profitable endless sequels, because we don’t look at the world through excel sheets and columns. Insteadwe want you to feel proud of what you are doing– both today and in five years, no matter where you will be then.

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

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