Procedural Motion Animation Programmer (Mid / Senior Level)

1 Month ago • All levels • Animation

Job Summary

Job Description

Rockstar Toronto is seeking talented Animation Programmers to join the procedural motion team. The role involves developing and maintaining advanced procedural motion pipelines, systems, and features. Responsibilities include developing technology to adjust animation to different characters and situations, collaborating on research and development of procedural animation features. The team works on pushing the boundaries of character animation on next-generation hardware, collaborating with different teams across multiple projects.
Must have:
  • Strong C/C++ programming skills.
  • Interest in character animation technology.
  • Knowledge of procedural animation and IK/retargeting systems.
  • 3D mathematics background.
  • Good communication skills.
Good to have:
  • C# programming skills.
  • Experience developing within a large codebase.
  • Success optimizing or debugging multithreaded C++ code.
  • Experience with an animation or physics system within a game engine.

Job Details

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar Toronto is on the lookout for talented Animation Programmers to be part of the procedural motion team. Successful applicants will have strong programming skills using C++, an interest in character animation and physics, and a passion for our games. They will be responsible for developing and maintaining advanced procedural motion pipelines, systems, and features. We are open to consider applicants with either mid or senior level experience. 

This is a full-time, in-office position based out of Rockstar’s unique game development studio in Oakville, ON. 

WHAT WE DO

  • We craft performances incorporating various procedural elements including synthesized motion, retargeting, IK, and motion matching, through a sophisticated runtime engine.
  • We are a global team of programmers and researchers who collaborate on pushing the boundaries of character animation on next generation hardware.
  • We support and work closely with gameplay, animation, physics, and design teams across multiple projects at different Rockstar studios.

RESPONSIBILITIES

  • Help invent, develop, expand, maintain, and support an extensive runtime animation system, pipeline, and tools.
  • Develop technology to adjust animation to different characters and situations in a physically simulated environment.
  • Collaborate and contribute to the research and development of features related to procedural animation including character motion synthesis, animation retargeting, motion matching, and IK for bipedal, quadrupedal, and other characters.

QUALIFICATIONS

  • A degree in computer science or related discipline, or equivalent industry experience.
  • Interest in character animation technology, a passion for character-based games, and a good eye for character kinematics and animation aesthetics.
  • Senior roles would require proven development of retargeting and procedural animation solutions. For example, this could be demonstrated via shipped games or published academic papers.

SKILLS

  • Knowledge of character animation technology, particularly procedural animation, motion matching and IK/retargeting systems.
  • Strong C/C++ programming skills.
  • 3D mathematics background.
  • Good communication skills with the ability to clearly share complex technical information with other programmers, animators, designers, and technical artists.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • C# programming skills.
  • Experience developing within a large existing codebase, collaborating, or working independently within a large team.
  • Practical success optimizing or debugging large/complex multithreaded C++ code.
  • Experience creating, extending, or working directly with an animation or physics system within a game engine.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect.  In line with this commitment, Rockstar will provide accommodations to job applicants with disabilities (or on the basis of any other protected ground under human rights legislation) during the recruitment process, as well as to any Rockstar employees in order for them to perform the essential functions of their roles.  Rockstar will comply with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act and will provide accommodations as long as such accommodations do not pose an undue hardship on Rockstar.  If you need more information about Rockstar’s accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

#LI-AN1

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