Job Title:
Procedural Technical Artist (Senior or above)
Requisition ID:
R025414
Job Description:
_This position available in
Malmö/Sweden
or
Warsaw/Poland
for
On-Site Hybrid. For very experienced candidates with a proven
track record
of working remotely,
WFH/Europe
is a possibility._
Elsewhere Entertainment
is looking for a
**Procedural
Technical Artist**
to join
in
the development of a new IP.
Feed your creativity while collaborating with our team of
highly skilled
developers to build something innovative, exhilarating, and expansively entertaining.
As a member of the Technical Art department,
you’ll
bring
your amazing skills
to bear on
solving a wide range of challenges. This includes
tools development,
realizing artistic
visual
goals, production of our internal asset creation pipelines and workflows,
as well as
R&D of novel techniques.
As a member of the project,
you’ll
help
taking
the studio and our game
to
even greater heights
—
with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
**You’ll
help us by…**
next-generation
procedural
content creation workflows for our art team,
targeting
asset construction,
terrain,
vegetation,
buildings,
VFX,
and more.
with
artists and engineers to deliver innovative solutions
for
realizing
our
artistic vision
in terms of
quality, variety,
and
scale.
participating
in maintaining
technical asset production
considerations
such as
efficiency, iteration times, performance/memory budgets, etc.
**You’re
awesome because you have…**
experience in the games industry working in
technical art or closely related areas.
driving procedural workflows at scale
(e.g.
using Houdini and/or other solutions).
For example,
procedural generation of heightfields,
generation of
3d models, placement, destruction,
and/or
simulation.
one or more
scripting languages:
Python, JavaScript, VEX, etc.
and understanding
of memory and performance impact from a content creation perspective.
Bonus points for…
Special preference for
shipped titles
with high visual fidelity and/or large content variety.
using
C++ or shader languages.
compute
shaders for fluid simulation and similar.
OpenUSD
as a format and SDK.
Not sure you meet all the qualifications?
Let us
decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment.
We’re
driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re
not just looking back at our decades-long legacy;
we’re
forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re
in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
#elsewhere