Technical Artist - Creative Innovation

Electronic Arts

Job Summary

The Creative Innovation team at Electronic Arts is seeking a Technical Artist to design, develop, extend, and support custom tools for content creation workflows, working with the Worlds Team. This role involves collaborating with artists and engineers to create user-friendly tools and efficient pipelines, ensuring optimal development and iteration of game content. The ideal candidate will gather requirements, implement, debug, test, and maintain quality code, contributing to transformative technologies in gaming.

Must Have

  • Bachelor's degree in Art, Fine Art, or Science, or equivalent training and professional experience
  • Strong Experience with Houdini, Maya, Python, and familiarity with game engines (Unreal, Frostbite, Unity, etc.)
  • 8+ years of experience with developing content creation tools and/or workflows
  • Experience with procedural content creation
  • Experience working on a project in collaboration with a variety of roles including game teams, artists, engineers, Technical Directors and Art Directors
  • Excited to learn and apply new concepts, principles, and solutions
  • Experience working with both artists and engineers and understanding the gap between both disciplines
  • Act as a proficient and confident communicator and negotiator, bridging the gap between stakeholders and developers to ensure seamless collaboration and project success

Good to Have

  • Experience with UI development
  • Experience using USD based workflows
  • Experience with Git
  • Experience with CI/CD pipelines

Perks & Benefits

  • 3 weeks per year vacation to start
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, 4 weeks for parental/adoption leave)
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (for certain roles)
  • Healthcare coverage
  • Mental well-being support
  • Paid time off
  • Family leaves
  • Complimentary games

Job Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Creative Innovation team is the driving force behind EA's cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you'll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you're looking for a team that combines the agility of a startup with the impact of a global AAA, then we're looking for you.

The Challenge Ahead:

As a Technical Artist, you will work alongside our Worlds Team with the support of a Product Owner and Technical Director. You will be working on designing, developing, extending, and supporting custom tools for a variety of content creation workflows. You will also support a variety of EA's crucial content tools with the support of an amazing development team. You will report to a Development Director.

Day to day you will ...

  • Work with partners (i.e. artists and engineers) to develop user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content.
  • Gather user requirements, design, implement, debug, test, and maintain quality code.

You are/you have…

  • Bachelor's degree in Art, Fine Art, or Science, or equivalent training and professional experience
  • Strong Experience with Houdini, Maya, Python, and familiarity with game engines (Unreal, Frostbite, Unity, etc.).
  • 8+ years of experience with developing content creation tools and/or workflows.
  • Experience with procedural content creation.
  • Experience working on a project in collaboration with a variety of roles including game teams, artists, engineers, Technical Directors and Art Directors.
  • Excited to learn and apply new concepts, principles, and solutions.
  • Experience working with both artists and engineers and understanding the gap between both disciplines.
  • Act as a proficient and confident communicator and negotiator, bridging the gap between stakeholders and developers to ensure seamless collaboration and project success

Bonus if you have…

  • Experience with UI development.
  • Experience using USD based workflows.
  • Experience with Git.
  • Experience with CI/CD pipelines.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

11 Skills Required For This Role

Character Design Cad Computer Aided Design Github Unreal Unity Game Texts Ci Cd Git Houdini Python Maya

Similar Jobs