Product Director

5 Months ago • All levels • Game Production

Job Summary

Job Description

Product Director for F1 Clash mobile game. Must have experience shipping mobile F2P games, strong understanding of F2P monetisation and data analysis.
Must have:
  • Mobile F2P Games
  • Monetization Strategy
  • Data Analysis
  • Games-as-a-Service
Good to have:
  • Passion for F1
  • Live Ops
  • CRM Expertise
  • Lean Approach
Perks:
  • 4-Day Work Week
  • Flexible Working

Job Details

Description

Product Director | London | Full Time

We’re Hutch, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 300 million people, with new titles in development.

We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy.  

Our teams are small and empowered, they have the independence to take on creative and technical challenges together, to work collaboratively, to make great games and have fun along the way. 

We believe in; Looking after our people, small empowered teams, complete transparency, test, learn repeat, community at the core and the freedom to focus on what truly makes a difference to our players.

We’re driven by our players! Come and Join the mission!

Product Director - F1 Clash

As Product Director on F1 Clash you will work closely with the Creative Director to lead a hugely successful title to new heights. You will own the commercial operation of the title and work with a passionate team of developers to continue delivering a breakout experience for F1 fans around the world.

You are a keen gamer with a passion for the mobile F2P market but also the ability to pull from your experience of games across all platforms. 

You will report to the company Chief Product Officer.

Responsibilities:

  • Own the commercial growth of F1 Clash
  • Lay out a dynamic and live business strategy for the product by understanding what makes the game tick, how players behave and respond, how reference games drive growth and how we can learn from them.
  • You will be the fan-bearer for the use of data in all aspects of the game’s development.
  • You will work closely with the Creative Director on the team to ensure that business strategy and creative strategy are in sync.
  • You will use your strong analytical skills to monitor game performance, understand the interactions between UA performance and game performance, and help make data-informed decisions to balance the needs of the business vs the needs of the players
  • You will be a key part of ensuring that ambitions for the game can be translated into effective and achievable tasks for the team
  • Oversee the use of Live ops and CRM to maximise their potential
  • You will be responsible for the Product Management team on the project.
  • You will work with the Producer and Creative Director on the team’s approach to development, culture and management.
  • You enjoy presenting and can take on the communication of the game’s performance and business strategy to the team, Hutch stakeholders, the wider business and external partners.

Requirements

  • An experienced Game Director or Lead Product Manager with multiple shipped mobile F2P games under your belt - you have direct experience of success and failure and can talk about both in depth.
  • Driven by commercial success
  • A strong understanding of games-as-a-service, F2P and monetisation
  • A laser focus on always moving things forward, breaking strategies into a tactical plan and ensuring delivery against that.
  • A passion for F1 is desirable but, as a minimum, you need to be excited and motivated by the prospect of immersing yourself in the F1 universe, developing a deep appreciation for why players care about this content and the opportunities that exist around it.
  • You have experience taking a lean approach in a data-led environment to balance speed with risk
  • You communicate effortlessly, lightly, and respectfully, and you can do this in person, in groups, in writing, and at a whiteboard.
  • A relentless curiosity for the mobile games market, its history, trends and consumers
  • Open to the fact that no one has all the answers. Eager for feedback and taking on-board ideas from your team, the wider team at Hutch and the ever-evolving industry.

Benefits

Life at Hutch

Our HQ is in the heart of Shoreditch in central London. We have additional offices in Dundee and Mahone Bay, Nova Scotia. We're an agile, creative team with people at the core of our values. We reward our employees with;

  • Hutch is now a 4-Day Work Week company*
  • Flexible working hours
  • Remote working 2 days per week
  • Excellent salary
  • Private health care
  • Enhanced Maternity (18 weeks) and Paternity leave (6 weeks)
  • Access to mental health initiatives such as private mental health coaching
  • Support to learn, develop and progress within Hutch
  • Free snacks and drinks
  • Social events, game launch parties, Thursday night drinks and much more

*This will mean that Hutch employees will work a maximum of 4 days per week (30 hours/week) Mon-Thurs, with zero reductions in pay (compared to a 5 day working week).

Our Values

  • Transparent - Being transparent and open helps us to be trusted and fosters integrity.
  • Humble - When we are humble we show humility, we let go of egos and we are self-aware.
  • Collaborative - We value teamwork, the spirit of collaboration and the results of working together.
  • Driven - We have drive and ambition and always push for the best results rather than settling.
  • Adaptable - Demonstrating the ability to adapt ultimately helps us grow and helps us thrive in different situations

We value diversity and as an equal opportunity employer we encourage applications from all suitable applicants. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.

Please see Hutch Privacy Policy for details on how Hutch uses your personal data.

Come and find out more about Hutch. We make racing games, but it’s not the only thing that drives us - https://www.hutch.io/

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About The Company

Hutch has been voted one of the Best Places to Work in the gamesindustry.biz awards for the last 3 years in a row! Since inception in 2011, we've entertained over 300 million mobile players across game titles including Rebel Racing, F1® Clash, Top Drives, and Hot Wheels: Race Off. We’re dedicated to growing the racing genre on mobile, and enabling communities of players worldwide to celebrate their passion for cars.

People make games, and our people are the heart and soul of Hutch. We’ve created a work environment that we’re proud of and enjoy spending time in. As a team, we work together and play together. We take on creative and technical challenges to make great games and have fun along the way.

Teams at Hutch have the freedom and responsibility to make the best decisions for the players, and we are committed to making their working lives as easy and as simple as possible.

We’ve created an award-winning culture for our 100+ world-class team members, housed in our main studio in Shoreditch, London, with wider studios situated in Dundee and Canada. In December 2020 Hutch was acquired by Modern Times Group (MTG) to further accelerate opportunities to build highly diverse automotive experiences on mobile. 

England, United Kingdom (Hybrid)

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