Product Manager Monetization

9 Minutes ago • 2 Years +
Product Management

Job Description

CrazyGames.com, one of the world’s largest casual gaming platforms, is looking for a Product Manager in Europe to define, deliver, and manage CrazyGames’ non-ads Monetization. Reporting to the Vice-president of Product, you will collaborate with product, data, engineering, and marketing teams to introduce new monetization streams for the platform, which currently serves 4 million daily users primarily through ads. This role is crucial for shaping the future of casual gaming and growing the platform.
Must Have:
  • Product or engineering background with solid understanding of technical and non-technical topics.
  • At least 2 years of Product Management experience with non-ads monetization of a large-scale digital product.
  • Ability to figure things out.
  • Intelligent, efficient, and organized with attention to detail.
  • Open, efficient, and to-the-point communication skills.
  • Experience in working remotely.
Perks:
  • Join the product team alongside product managers, designer and our data team.
  • Work with an elite engineering team of 15+ experienced engineers.
  • A modern tech stack on a massive scale (over 300,000,000 gameplays per month).
  • A lot of responsibility and freedom, trusting experts to deliver excellent results.
  • Flexible working hours and location.
  • 1 or 2 team weeks per year with paid flights and accommodation.
  • Opportunity to play games and claim it's work.

Add these skills to join the top 1% applicants for this job

game-texts

CrazyGames.com, one of the world’s largest casual gaming platforms, is looking for a (fully or hybrid) remote Product Manager in Europe. You’ll define, deliver and manage the CrazyGames’ non-ads Monetization. You’ll report to the Vice-president of Product and will work closely with product, data, engineering and marketing teams.

CrazyGames is already used by 4 million users per day and is mainly monetized through ads. We’re now looking to bring our platform to the next level by introducing new monetization streams.

On a typical day you might:

  • Review the pricing of a new premium feature with the commercial team
  • Assess subscription and payment software to improve the experience for end-users and game developers
  • Analyse our subscriber user base and identify the target segment for our next promotional campaign with marketing
  • Review the subscription models,loyalty systems, and platform economies of other platforms for inspiration

Key outcomes for the role:

  • Within 1 month, you have a good understanding of the current product, participate meaningfully in plannings, and have created your first product tickets
  • Within 3 months, you have:
  • Converted the monetization strategy into a detailed roadmap
  • Have a comprehensive view on tools in the market
  • Within 6 months, you have released the first version of our new monetization model
  • Within 12 months, we have introduced new monetization channels and a significant portion of our users has converted

Job requirements

Reach out if:

  • You have a product or engineering background, with a solid understanding of a wide range of technical and non-technical topics (ranging from web APIs to basic economics to user psychology to applied statistics).
  • You have at least 2 years of Product Management (or closely related) experience with non-ads monetization of a large-scale digital product.
  • You can figure things out.
  • You are intelligent, efficient, and organized. You have an attention to detail.
  • You like open, efficient, and to-the-point communication and you have experience in working remotely.

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