Keepsake Games is seeking a capable Programmer to join their team and support the development of their game, Jump Space. The role involves tackling a variety of programming tasks from tools and graphics to game AI, networking, general gameplay, and back-end development, utilizing C# and the Unity Engine. The ideal candidate is a team player with a growth mindset, eager to contribute and gain experience in diverse programming areas.
Good To Have:
Eager to tackle a variety of programming tasks (tools, graphics, game AI, networking, gameplay, back-end development).
Growth mindset.
Awareness of native memory management in Unity.
Familiarity with Burst, C++, async/await (UniTask), reactive programming, Rider.
Knowledge of UDP (with reliability etc).
Experience with Unity profiler/Superluminal, PIX/RenderDoc, Wireshark/Fiddler/Clumsy.
PowerShell scripting.
Must Have:
Work well with other programmers and across disciplines with the development team.
Solid grasp of C#.
Experience using C# with the Unity Engine.
Perks:
Sometimes there is bullar (cinnamon buns).
Add these skills to join the top 1% applicants for this job
team-player
renderdoc
cpp
unity
game-texts
networking
c#
powershell
wireshark
back-end
perforce
Programmer We’re looking to grow our programming team to support further development of our game Jump Space, which recently launched into Early Access. You’re a capable team player who works well with other programmers and across disciplines with the development team as a whole. You have a solid grasp of C# and experience using it with the Unity Engine. As a member of our small team, you’re eager to tackle a variety of programming tasks from tools and graphics to game AI, networking, general gameplay, and back-end development. Whatever area of programming you’re looking to contribute to and get more experience in, we probably have a need for it. Come with a growth mindset and help us make gaming history! * Technical jargon dump * Stuff you should know: C# (in Unity), Unity, gameplay- and/or network programming, Perforce * Stuff that we use that wouldn’t hurt being aware of: native memory management in Unity, Burst, C++, async/await (UniTask), reactive programming, Rider, UDP (with reliability etc), Unity profiler/Superluminal, PIX/RenderDoc, Wireshark/Fiddler/Clumsy, PowerShell scripting… whatever, if you’re curious you’ll soak it all up like a sponge don’t worry about it * Location: On-site Stockholm (Södermalm) office * Full time (tillsvidareanställning) * Sometimes there is bullar Get in touch with us at jobs@keepsake.games if you are interested, include CV and any relevant work etc. The usual suspects.