PROGRAMMING DEPARTMENT APPLICATION

1 Week ago • All levels

Job Summary

Job Description

The Programming Department at Fallout: Miami is responsible for various tasks within the Creation Kit, including implementing quests, developing gameplay systems, managing NPC AI scheduling, and editing records. Programmers create new quests and gameplay systems using Papyrus scripting. They add additional functionality to the game, and also work closely with other departments, such as setting up actors and objects, editing quests, adding dialogue and creating NPC AI scheduling. The role requires strong communication skills, remote team integration, and self-organization. The department also focuses on implementation details, requiring individuals to create and edit miscellaneous records within the Creation Kit.
Must have:
  • Extensive experience with Bethesda’s Creation Kit and Papyrus coding.
  • Familiarity with designing and implementing quests in Creation Kit.
  • Ownership of Fallout 4 and all its official DLC on PC.
  • Strong communication skills and remote team experience.
  • Self-organized, comfortable with giving estimates and timelines.
Good to have:
  • Knowledge on interface communication between Papyrus and as3.
  • Writing custom Script Extender plugins.
  • Ability to create a navmesh and set up activators.

Job Details

The Fallout: Miami Programming Department is a catch-all department for work inside the Creation Kit. Most of the work we do is not traditional coding tasks, but rather work with the various Creation Engine systems. Work inside the Creation Kit involves tasks such as implementing quests, developing gameplay systems, NPC AI scheduling, and editing records.

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