We are looking for a Software Engineer to join the Frostbite Rendering team.
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine uniquely adapts to each game, while working hand-in-hand to prioritise what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. Learn More
Are you ready to push the boundaries of gaming technology? Join our dynamic Frostbite Rendering team as a Software Engineer. You will work directly on the modern Render Hardware Abstraction Layer of the Frostbite engine; you will leverage the full power and features of supported APIs and hardware. Our team develops rendering backends for both current and future platforms and is distributed across North America and Europe. We collaborate with our "customers," the Rendering Engineers, to ensure performance and quality across all supported platforms. Reporting to the Engineering Manager, you'll play a vital role in advancing the rendering technology of the Frostbite Renderer, contributing to the success of some of the industry's biggest titles. We look forward to welcoming you to our team!
Responsibilities
As a software engineer on the Rendering Backends team you will:
Qualifications
Bonus
We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.
British Columbia, Canada (Hybrid)
Washington, United States (On-Site)
Florida, United States (Hybrid)
Washington, United States (Hybrid)
Guangdong Province, China (On-Site)
Worldwide (Remote)
Worldwide (Remote)
Worldwide (Remote)
Worldwide (Remote)
County Dublin, Ireland (On-Site)
Telangana, India (Hybrid)
Karnataka, India (Hybrid)
Texas, United States (On-Site)
England, United Kingdom (On-Site)
United States (Remote)
United States (Remote)
New South Wales, Australia (On-Site)
Washington, United States (Hybrid)
Andalusia, Spain (On-Site)
California, United States (Hybrid)
British Columbia, Canada (On-Site)
Bangkok, Thailand (On-Site)
British Columbia, Canada (Hybrid)
British Columbia, Canada (On-Site)
British Columbia, Canada (Hybrid)
British Columbia, Canada (On-Site)
Quebec, Canada (Hybrid)
Quebec, Canada (Hybrid)
Quebec, Canada (Hybrid)
Quebec, Canada (Hybrid)
Quebec, Canada (Hybrid)
Sliema, Malta (Hybrid)
Washington, United States (Hybrid)
Zurich, Switzerland (Hybrid)
Andalusia, Spain (On-Site)
California, United States (Hybrid)
Bangkok, Thailand (On-Site)
Jakarta, Indonesia (On-Site)
Jakarta, Indonesia (On-Site)
Bangkok, Thailand (On-Site)
British Columbia, Canada (Hybrid)