Senior 3D Character Modeler (Japan)

2 Months ago • 5 Years +
Character Art

Job Description

Limit Break is seeking a Senior 3D Character Modeler in Tokyo, Japan. This full-time, on-site role involves creating in-game character models from concept art, managing outsourcing, and implementing characters in Unity. The ideal candidate will have over five years of 3D character modeling experience in the game industry, including 0-to-1 development, and proficiency in tools like Maya, Blender, and Substance Painter. Collaboration with other departments is key, along with a strong commitment to quality and continuous skill development.
Good To Have:
  • Knowledge of shaders and lighting
  • Ability to handle both realistic and stylized styles
  • Experience in creating character facial rigs and blend shapes
  • Sculpting skills using ZBrush
  • Involvement in workflow optimization and technical development
  • Basic knowledge of rigging
  • Bilingual skills in Japanese & English
Must Have:
  • Create in-game character models based on concept art
  • Manage outsourcing, quality, and schedule
  • Implement and adjust characters in Unity
  • Collaborate with animation, programming, and design teams
  • Practical experience in 3D character modeling (5+ years)
  • Experience in 0-to-1 game development
  • Proficiency in Maya, Blender, Substance Painter, Photoshop
  • Understanding of PBR workflow and NPR character models
  • Experience with Unity and version control (Git)
  • Direct vendor task and quality management
  • Committed to quality and meticulous character creation
  • Value teamwork and active communication
  • Interested in latest tech, continuously improve skills
  • Think and act independently, solve team challenges
  • Understand Unity development environment and flow

Add these skills to join the top 1% applicants for this job

team-management
rendering
rigging
concept-art
github
unity
game-texts
quality-control
lighting-shading
texturing
git
substance-painter
photoshop
zbrush
maya
blender

Job Responsibilities

  • Creating in-game character models based on concept art and designs.
  • Direction, mass production outsourcing management, quality control, and schedule management.
  • Implementing and adjusting character looks in Unity.
  • Collaborating with other departments (animation, programming, design) to build modeling and workflow considering animation rigs and game engine specifications.

Required Skills

  • Practical experience in 3D character modeling in the game industry (5+ years).
  • Experience in 0-to-1 development of at least one title in the game industry.
  • Practical experience as a character modeler lead or senior character modeler.
  • Proficiency in DCC tools such as Maya, Blender.
  • Understanding of PBR workflow.
  • Experience in creating NPR (Non-Photorealistic Rendering) character models.
  • Texturing using Substance Painter / Photoshop.
  • Experience in implementation with game engines such as Unity.
  • Experience in directing task management and production quality control for external and internal vendors.
  • Experience using version control tools such as Git.

Desired Skills

  • Knowledge of shaders and lighting.
  • Ability to handle both realistic and stylized styles.
  • Experience in creating character facial rigs and blend shapes.
  • Sculpting skills using ZBrush.
  • Involvement in workflow optimization and technical development.
  • Basic knowledge of rigging.
  • Bilingual skills in Japanese & English.

Desired Candidate Profile

  • Those who are committed to quality and can meticulously create character individuality down to the smallest detail.
  • Those who value teamwork and can actively communicate.
  • Those who are interested in the latest technologies and trends and can continuously improve their skills.
  • Those who can think and act independently and solve team challenges.
  • Those who understand the Unity development environment and the development flow.

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