Limit Break is seeking a Senior 3D Character Modeler in Tokyo, Japan. This full-time, on-site role involves creating in-game character models from concept art, managing outsourcing, and implementing characters in Unity. The ideal candidate will have over five years of 3D character modeling experience in the game industry, including 0-to-1 development, and proficiency in tools like Maya, Blender, and Substance Painter. Collaboration with other departments is key, along with a strong commitment to quality and continuous skill development.