Senior 3D Vegetation Artist

4 Months ago • 6-8 Years • 3D Art

Job Summary

Job Description

Sperasoft seeks a talented Senior 3D Vegetation Artist to create realistic plants and organic assets (trees, bushes, grass) for Unreal Engine 5. Responsibilities include the full 3D pipeline (modeling, sculpting, texturing, retopology, UVs), developing plant sets for diverse biomes, reference analysis and collection, asset integration considering technical and gameplay constraints, and collaborating with Lead Artists and mentoring junior team members. The ideal candidate possesses game industry vegetation modeling experience, expertise in 3D modeling and texturing tools (3ds Max, Maya, Blender, ZBrush, SpeedTree, Houdini, Photoshop, Substance Designer/Painter), and a strong understanding of game development pipelines. Familiarity with Unreal Engine 5 is a plus.
Must have:
  • Vegetation modeling experience
  • Proficiency in 3D modeling & texturing tools
  • Unreal Engine 5 experience (plus)
  • Game development pipeline understanding
  • Teamwork and communication skills
Good to have:
  • High-poly sculpting in ZBrush
  • Experience with other game engines (Unity)
Perks:
  • Learning & development opportunities
  • Exceptional private medical insurance
  • Casual workplace environment
  • Friendly team environment

Job Details

Description


Sperasoft is looking for a talented, experienced Middle to Senior 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!


Responsibilities

  • Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
  • Develop sets of plants for different biomes;
  • Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
  • Ensure a proper integration for every asset you create considering technical and gameplay constraints;
  • Obtain Lead Artists guidance and approval as required to advance tasks;
  • Continue to refine artistic abilities and learn new software packages and/or in-house tools;
  • Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
  • Contribute to the team-oriented environment

Requirements

  • Experience in vegetation modelling in game industry;
  • Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
  • Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
  • Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
  • High-poly sculpting in Zbrush is a plus;
  • Good understanding of modern pipelines and requirements for game development;
  • Teamwork skills;
  • A creative, collaborative and innovative mindset;
  • Excellent communication and interpersonal skills.

Benefits

  • Learning & development opportunities 
  • Exceptional private medical insurance plan 
  • Casual workplace environment; new renovation and relaxation area 
  • Friendly team and a family-like environment

Role Information: EN

Studio: Sperasoft

Location: Asia, Armenia, Yerevan

Area of Work: Art Services

Service: Create

Employment Type: Full-time, Permanent

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About The Company

Joining Sperasoft will provide you the opportunity to work on triple-A games with over billion fans. You will apply your skills to create immersive and emotionally compelling experiences that will keep gamers returning for more. Join us as we push the industry's boundaries and provide gamers with a world-class experience.

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