Senior Character Artist

55 Years ago • All levels
Character Art

Job Description

Playground Games is looking for a Senior Character Artist to join our Fable team. As a first-party Xbox Game Studio, we are passionate about making genre-defining games. You will be part of the Character Team, creating the people and creatures of Albion, working closely with the Lead Character Artist to deliver high quality game characters, and providing feedback to outsource partners. Our ideal candidate is a highly talented and experienced artist skilled in sculpting human, animal, and creature anatomies, realistic clothing, and armour.
Good To Have:
  • Passion and enthusiasm to deliver a wide range of characters for a much-loved franchise
  • A team player who thrives on collaboration and sharing ideas
  • A genuine passion for video games and Fable
Must Have:
  • Highly realistic sculpting, retopology and texturing
  • Close collaboration with Character, Tech Art, Concept, Tech Animation and Animation Teams
  • Help to mentor and provide documentation and feedback for the team and outsource partners
  • Integration of characters in engine, troubleshoot rendering and shader issues and balance textures
  • Demonstrate knowledge of new technologies, processes, and developments
  • Consistently deliver excellent quality work on or ahead of schedule
  • Own and deliver large and complex areas of character art
  • A portfolio demonstrating high-quality Character work and AAA games experience
  • Strong understanding of Scan cleanup workflows, facial anatomy and likeness validation
  • Proficiency in Marvelous Designer, ZBrush, Wrap3D and Substance Painter
  • Experience of working with game engines
Perks:
  • Healthy work-life balance
  • Continuous learning
  • Supportive community
  • Relocation assistance (if required)
  • Equal opportunity employer
  • Inclusive culture
  • Self-development and career progression

Add these skills to join the top 1% applicants for this job

team-player
rendering
anatomy
talent-acquisition
game-texts
texturing
creature
substance-painter
zbrush

ABOUT US:

As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.

ABOUT THE ROLE:

You will be part of the Character Team, creating the people and creatures of Albion. You will work closely with the Lead Character Artist to deliver high quality game characters, as well as providing feedback and documentation to outsource partners and other members of the team.

Our ideal candidate is a highly talented and experienced artist who is passionate about their craft, skilled in sculpting human, animal and creature anatomies, realistic clothing and armour and has examples to prove it.

This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.

WHAT YOU’LL DO:

  • Highly realistic sculpting, retopology and texturing
  • Close collaboration with the Character, Tech Art, Concept, Tech Animation and Animation Teams to define pipelines and workflow
  • Help to mentor and provide and maintain documentation and feedback for the team and our outsource partners
  • Integration of characters in engine, troubleshoot rendering and shader issues and balance textures
  • Demonstrate knowledge of new technologies, processes, and developments in the wider industry
  • Consistently deliver excellent quality work on or ahead of schedule
  • Own and deliver large and complex areas of character art

WHAT YOU’LL BRING:

  • A portfolio demonstrating high-quality Character work and AAA games experience. This portfolio can be submitted as a link to a portfolio website or added as an attachment along with your CV
  • A strong understanding of Scan cleanup workflows, facial anatomy and likeness validation.
  • Proficiency in Marvelous Designer, ZBrush, Wrap3D and Substance Painter.
  • Experience of working with game engines
  • Passion and enthusiasm to deliver a wide range of characters for a much-loved franchise
  • A team player who thrives on collaboration and sharing ideas
  • A genuine passion for video games and Fable

We believe a healthy work-life balance, continuous learning, and a supportive community are key to creating world-class games.

This is a fantastic opportunity to make world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.

Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity. We are dedicated to creating a safe, comfortable and welcoming working environment.

We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members. It drives our innovation and connects us closer to our players. We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation.

At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues.We celebrate difference and welcome everyone to join us and to be themselves at work.

If you require any reasonable accommodation to apply for this position, please contact us on recruitment@playground-games.com

A message from

Simon

> “I feel very lucky to work at PG! I get to work with a world-class team of developers on AAA projects. I am constantly learning new skills and I get to express my creativity every day. I love that at PG, everybody really wants to make the best game that they can!”

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