Responsible for implementing and optimizing high-definition rendering effects on various platforms, implementing stylized lighting rendering solutions, volumetric rendering, DLSS, hair rendering, and other mainstream AAA game rendering functions. Collaborate with the art department to improve the visual quality of the game. Research cutting-edge rendering technologies in the industry and implement them in the project to improve the rendering technology上限 (upper limit) of the company's cross-platform projects. Optimize the quality and performance of the rendering module.