Senior Gameplay Programmer, AI

1 Month ago • All levels • $82.74 PA - $100 PA

Job Summary

Job Description

As a Senior Gameplay AI Programmer (Contract), you will work closely with content teams to design, implement, and maintain leading enemy and ally gameplay experiences. You will anticipate design needs and player expectations, providing feedback on code quality, user experience, and performance. Responsibilities include driving player experience, creating flexible systems, estimating work, understanding existing systems, and developing new features within AI systems. This role requires strong C++ skills, experience in AI development, and a focus on player-centered design. Mentorship and collaboration are key aspects of this role.
Must have:
  • Prior experience in enemy, boss, or ally AI.
  • Extensive C++ skills.
  • Knowledge of memory management and performance optimization.
  • Understanding of 3D math and linear algebra.
  • An eye for player-centered design.

Job Details

CONTRACT ROLE

Insomniac is looking for a Senior Gameplay AI Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading enemy and ally gameplay experiences. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

 

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on AI<>Player interactions
  • Act as a subject matter expert for our AI team, providing mentorship/assistance to more junior staff through code reviews and participation in our AI special interest group · Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility · Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within AI Systems

 

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally AI
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives

 

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