Senior Level Designer | Age of Empires, Age of Mythology: Retold

1 Year ago • All levels • Game Design

Job Summary

Job Description

Senior Level Designer for Age of Empires and Age of Mythology. Must have experience in level design, game design, and RTS games.
Must have:
  • Level Design
  • Game Design
  • RTS Experience
  • Strong UX
Good to have:
  • Age of Empires
  • Age of Mythology
  • AoE Editor Tools
  • Game Mechanics
Perks:
  • Flexible Hours
  • Async Working

Job Details

As a Senior Level Designer at CaptureAge, you will be working as part of integrated narrative and level design team on ambitious narrative-driven projects in Age of Empires and Age of Mythology.

You will design levels which provide fresh and innovative experiences within the framework of AoE’s core gameplay, successfully integrate the narrative vision, guide and orientate players of varying skill levels, and present interesting gameplay challenges. This is a wide-ranging role, presenting an exciting opportunity for an ambitious designer to help shape the gameplay, creative vision, and processes on our project.

A strong understanding of both level design and game design is necessary. Existing knowledge of AoE editor tools is not a requirement.

Key Responsibilities

  • Design engaging strategy game levels for a narrative-driven experience, ensuring strong presentation as well as exciting gameplay

  • Design level-specific game mechanics and systems, and ensure they are properly surfaced to players

  • Balance levels across multiple difficulty settings

  • Take responsibility for accurate documentation at all stages of production

  • Work with the team lead to continually improve level design processes

  • Teach skills and principles to other designers

Qualifications

  • Experience as a level designer, game designer, or a similar role in the game industry

  • Strong understanding of RTS (though professional experience in the genre is not strictly required)

Skills

  • High level of spoken and written English

  • Strong attention to detail and communication skills

  • Outstanding level design and game design skills

  • Committed to good UX, onboarding, and tutorialisation for players of various skill levels

Application Process

Please answer our form that briefly outlines why you are interested in this role and why your experience and skills make you a good fit, and upload your portfolio. To demonstrate your attention to detail, include the phrase Camel Rider somewhere when filling the application form.

About CaptureAge

CaptureAge is a company that grew out of the Age of Empires community and is now partnered with Xbox Game Studios to provide game development services in AAA titles like Age of Empires II and Age of Empires IV. We have a small (35+) but growing team of passionate game developers, from artists to software engineers.

Inclusivity and Fairness

The people making games should be as diverse as the people playing them and we encourage applications from all backgrounds and identities. As a fully remote and internationally distributed company we are a team that enjoys and celebrates a diversity of voices and perspectives.

Compensation

Our compensation is determined by considering competitive market rates, experience, and cost of living. As a fully international company, we strive to ensure competitive compensation aligned with the local cost of living and market standards.

Fully Remote – Location / Time Zones

We are a fully remote company with team members in 15+ countries across many time zones. We prefer team members who fit within broadly American/African/European time zones (UTC-8 to UTC+3) but we are open to applications from anywhere.

Hours/Time Management

We have a flexible approach to time-management, and we believe in giving team members the opportunity to control their own schedules. We'd like to see a world in which work can fit around your life, not the other way around! In practice this means a few pre-agreed sync points a week, with the rest of your working time entirely up to you – we do not have mandatory core hours.

Async Biased

We lean towards async working arrangements and design our processes and working environment with this in mind.

Consensus Driven

We try to foster a genuinely collaborative and consensus driven approach to our work rather than top-down direction and micro-management.

Similar Jobs

Behaviour Interactive - Senior Level Designer | Concepteur·trice de niveaux sénior·e

Behaviour Interactive

(Hybrid)
11 Months ago
Behaviour Interactive - Senior Level Designer | Concepteur·trice de niveaux sénior·e

Behaviour Interactive

(Hybrid)
11 Months ago
That's No Moon - Senior Level Designer (Project Hire)

That's No Moon

(Remote)
11 Months ago
Warner Bros. Discovery - Senior Designer, Systems

Warner Bros. Discovery

(On-Site)
11 Months ago
Warner Bros. Games - Senior Designer, Systems

Warner Bros. Games

(Hybrid)
11 Months ago
Behaviour Interactive - Senior Level Designer | Concepteur·trice de niveaux sénior·e

Behaviour Interactive

(Hybrid)
11 Months ago
hardsuit-labs-1 - Senior Level Designer

hardsuit-labs-1

(Remote)
12 Months ago
Cloud Chamber - Senior Level Designer

Cloud Chamber

(On-Site)
12 Months ago
2K - Senior Level Designer

2K

(On-Site)
12 Months ago
Probably Monsters - Senior Advanced Level Designer

Probably Monsters

(On-Site)
12 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Game Design Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Game studio capturing the dream of adventuring with friends in magical worlds.

Get notified when new jobs are added by CaptureAge

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug