Senior Material Artist

6 Months ago • 3-5 Years
Art

Job Description

Sperasoft seeks a Senior Material Artist to create high-quality, visually stunning (AAA-quality) assets for video games. Responsibilities include producing materials using Substance Designer, Substance Painter, and ZBrush; collaborating with Leads and Art Directors to ensure alignment with art direction and style; working closely with Level Artists for material usability; maintaining material library integrity; setting up and troubleshooting engine materials; conducting independent research and implementing industry trends; and selecting appropriate software for tasks. The ideal candidate possesses deep Substance Designer knowledge, PBR expertise, Maya proficiency, Megascans experience, strong communication skills, and at least one shipped title.
Good To Have:
  • Experience with complex semi-procedural shaders
  • Knowledge of material blending systems
Must Have:
  • Proficient in Substance Designer, Painter, ZBrush
  • PBR & physically based material knowledge
  • Maya or similar software experience
  • Megascans familiarity
  • Excellent communication & mentoring skills
  • At least one shipped title
Perks:
  • Medical Care package
  • Flexible working hours
  • Breakfasts, snacks, fruits
  • Team building activities
  • Care bonus
  • MyCafeteria benefits (including Multisport)

Add these skills to join the top 1% applicants for this job

substance-painter
zbrush
maya

Description

Sperasoft is hiring a Senior Material Artist for for creating high-quality materials and textures. If you are passionate about materials creation, creating visually stunning (AAA-quality) assets and capable of understanding and following technical requirements and pipelines, this is the perfect opportunity for you.

Responsibilities

  • Produce outstanding materials using Substance Designer, Substance Painter, ZBrush
  • Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality
  • Work closely with Level Artists to make materials that will be convenient for them to use.
  • Maintain integrity and uniformity of material library.
  • Setup materials in the engine and ensure they work correct and blend properly.
  • Be independent, do research and implement the latest industry trends and techniques.
  • Picking the right software for the job without focusing on Substance Designer specifically.

Requirements

  • Deep & highly proficient knowledge of Substance Designer
  • Knowledge of PBR and physically based material standards
  • High proficiency with Maya or similar
  • Experience with Megascans
  • Strong communication and mentoring skills
  • Autonomy and independence
  • Good eye for appropriate stylization and detail
  • Able to produce materials in a wide variety of styles and themes
  • At least one shipped title within the industry
  • Knowledge of material optimization for real time engines
  • Experience in creating textures for complex semi-procedural shaders
  • Knowledge about material blending systems
  • English level: intermediate

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Friendly team and a family-like environment  
  • Additional benefits – care bonus to cover health, educational and safety needs, MyCafeteria - including Multisport and more, corporate parties and team buildings and many more others 

Role Information: EN

Studio: Sperasoft

Location: Europe, Poland, Warsaw, Krakow

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: Hybrid, Remote

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