Senior Material Artist

2 Months ago • 3-5 Years • 3D Art

Job Summary

Job Description

Sperasoft is seeking a Senior Material Artist to create high-quality materials and textures for AAA-quality assets. Responsibilities include producing outstanding materials using Substance Designer, Substance Painter, and ZBrush; collaborating with the Lead and Art Director to ensure alignment with art direction and style; working closely with Level Artists for material usability; maintaining material library integrity; setting up materials in the engine for proper functionality; conducting independent research and implementing industry trends; and selecting appropriate software for the task. The ideal candidate will possess deep Substance Designer knowledge, PBR expertise, proficiency in Maya or a similar program, Megascans experience, strong communication skills, and the ability to create materials across various styles. At least one shipped title and experience optimizing materials for real-time engines are required.
Must have:
  • Proficient in Substance Designer, Painter, ZBrush
  • PBR & physically based material knowledge
  • Maya or similar software proficiency
  • Megascans experience
  • Excellent communication skills
  • Shipped title in the industry
Good to have:
  • Experience with complex semi-procedural shaders
  • Knowledge of material blending systems
Perks:
  • Learning & development opportunities
  • Exceptional private medical insurance
  • Casual workplace environment
  • Relaxation area
  • Friendly team environment

Job Details

Description

Sperasoft is hiring a Senior Material Artist for for creating high-quality materials and textures. If you are passionate about materials creation, creating visually stunning (AAA-quality) assets and capable of understanding and following technical requirements and pipelines, this is the perfect opportunity for you.

Responsibilities

  • Produce outstanding materials using Substance Designer, Substance Painter, ZBrush
  • Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality
  • Work closely with Level Artists to make materials that will be convenient for them to use.
  • Maintain integrity and uniformity of material library.
  • Setup materials in the engine and ensure they work correct and blend properly.
  • Be independent, do research and implement the latest industry trends and techniques.
  • Picking the right software for the job without focusing on Substance Designer specifically.

Requirements

  • Deep & highly proficient knowledge of Substance Designer
  • Knowledge of PBR and physically based material standards
  • High proficiency with Maya or similar
  • Experience with Megascans
  • Strong communication and mentoring skills
  • Autonomy and independence
  • Good eye for appropriate stylization and detail
  • Able to produce materials in a wide variety of styles and themes
  • At least one shipped title within the industry
  • Knowledge of material optimization for real time engines
  • Experience in creating textures for complex semi-procedural shaders
  • Knowledge about material blending systems
  • English level: intermediate

Benefits

  • Learning & development opportunities 
  • Exceptional private medical insurance plan 
  • Casual workplace environment; new renovation and relaxation area 
  • Friendly team and a family-like environment

Role Information: EN

Studio: Sperasoft

Location: Asia, Armenia, Yerevan

Area of Work: Art Services

Service: Create

Employment Type: Full-time, Permanent

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About The Company

Joining Sperasoft will provide you the opportunity to work on triple-A games with over billion fans. You will apply your skills to create immersive and emotionally compelling experiences that will keep gamers returning for more. Join us as we push the industry's boundaries and provide gamers with a world-class experience.

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