Senior Technical Animator

6 Months ago • 4-8 Years
Animation

Job Description

Sperasoft seeks a Senior Technical Animator for an AAA+ project. Responsibilities include designing in-game animation systems (state machines, pose matching), creating body and facial rigs using Maya and Motion Builder, working with Unreal's control rig system and procedural animation, scripting animation tools, and collaborating with Lead Artists. The ideal candidate possesses advanced Unreal Engine and Maya knowledge, strong Python or .NET skills, AAA project experience in a technical animator role, and experience with locomotion and climbing systems. Understanding FACS and object-oriented programming is essential. The role requires self-motivation, excellent communication, and teamwork.
Good To Have:
  • MotionBuilder expertise
  • Character infrastructure creation
Must Have:
  • Advanced Unreal Engine & Maya
  • Python or .NET scripting
  • AAA project experience
  • In-game animation systems
  • Facial & body rigging
Perks:
  • International team
  • Learning & Development
  • Flexible working hours
  • Snacks and refreshments
  • Friendly team environment

Add these skills to join the top 1% applicants for this job

communication
unreal
data-structures
motion-builder
python
maya

Description

Sperasoft is hiring a Senior Technical Animator to work on an exciting AAA+ project. Working with various elements of the game environment, such as animation trees, blend spaces, and asset dependencies, you will contribute to the seamless integration of animations within the game world. Your expertise in managing and optimizing animation systems will be crucial in delivering high-quality and immersive experiences for our players. 

If you are passionate about animation, possess a strong technical background, and thrive in a fast-paced and collaborative environment, we invite you to join our team as a Technical Animator and be part of creating extraordinary gaming experiences.

Responsibilities

  • Design and work with in game animation systems: state machines, pose matching,
  • Creating body and facial rigs using DCC packages like Maya and Motion Builder,
  • Work with in engine procedural animation systems like physical assets,
  • Work with Unreal control rig system,
  • Scripting: Animation tools,
  • Obtaining Lead Artists guidance and approval as required to advance tasks,
  • Contributing to the team-oriented environment. 

Requirements

  • Advanced knowledge of Unreal Engine,
  • Advanced knowledge of Maya. Motion Builder will be a big plus,
  • Strong understanding of Python or other .Net languages, 
  • AAA project experience in technical animator position,
  • Experience of working with in game animation controlling systems like locomotion, climbing and others,
  • Experience of working with character infrastructure creation: character builder, prop managers and others,
  • Understanding facial animation systems based on FACS,
  • Understanding object-oriented approach,
  • Self-motivation, good communication skills, and a great team-player attitude,
  • Ability to receive constructive feedback. 

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects;
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
  • Sensibly flexible working hours;
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines;
  • Friendly team and a family-like environment.

Role Information: EN

Studio: Sperasoft

Location: West Asia, United Arab Emirates, Abu Dhabi

Area of Work: Art Services

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: On-site

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