Senior Technical Artist

7 Months ago • 3-5 Years
Technical Art

Job Description

Senior Technical Artist responsible for collaborating with art and engine teams to design rendering solutions, write shaders, and implement artistic effects. This role involves designing art resource specifications, profiling game performance, and developing optimization strategies. Problem-solving skills are crucial, as is proficiency in DCC tools (Houdini, Blender, 3ds Max, Maya, Substance), scripting languages (Python, Vex), shader languages (CG, HLSL, GLSL), C#, C++, and Unreal Engine. A deep understanding of character art production, skin, hair, and cloth rendering, along with profiling tools (GPA, Adreno Profiler, RenderDoc) is essential. The ideal candidate possesses excellent communication and teamwork skills and a proactive approach to problem-solving and workflow improvement.
Good To Have:
  • C++ or C# programming
  • Plugin development experience
Must Have:
  • Strong art foundation (structure, color, light)
  • Proficient in DCC tools (Maya, Houdini, Substance)
  • Scripting (Python, Vex), Shader (GLSL, HLSL) experience
  • Unreal Engine expertise
  • Game performance profiling
  • Excellent communication & teamwork

Add these skills to join the top 1% applicants for this job

maya
blender
hlsl
houdini
glsl
python
unreal
renderdoc
communication
rendering
art-pipeline
team-management

Responsibilities:

  • 有扎实的美术基础:能较好理解结构,光线,色彩等;
  • 熟悉常用美术工具:如Houdini or Blender, 3dMax or MayaSubstance等;
  • 熟悉脚本语言:Python, Vex最少一项,有插件工具开发经验;
  • 熟悉Shader语言:Cg, GLSL,HLSL最少一项;
  • 熟悉常用的渲染算法,计算机图形学;
  • 熟悉C#C++程序开发语言;
  • 熟练掌握Unreal引擎;
  • 熟练掌握Profiling工具:GPAAdreno Profiler, RenderDoc, Debugger最少一 项;
  • 精通游戏中角色的美术制作流程,精通角色皮肤,毛发,布料等渲染技术;
  • 优秀的团队沟通及合作能力,能够适应新的创造性挑战,乐于助人并乐于分享;
  • Strong artistic background, good understanding of struct, color and light;
  • Excellent problem-solving skills, High-level familiarity with DCC tools (Houdini or Blender, 3Dmax or Maya, Substance etc.);
  • Intermediate programming experience with scripting languages (Python, Vex etc.) and plug-in tools development;
  • Intermediate programming experience with Shader languages (CG, HLSL, GLSL etc.);
  • Experience in C++ or related languages is a plus; High-level familiarity with Unreal Engine;
  • High-level familiarity with profiling debugger tools ( GPA, Adreno Profiler, RenderDoc) at least one of them;
  • High-level familiarity with the art production process of game characters, especially has strong understanding of rendering of skin, hair, cloth, etc;
  • Excellent teamwork and communication skillsthe ability to adapt to new creative challenges, helpful and willing to share;

Requirements:

  • 和美术及引擎程序一起设计渲染方案,编写Shader,实现美术效果;
  • 设计美术资源规范,确保项目的美术资产按照规范执行;
  • 对游戏性能进行Profiling,设计优化方案;
  • 和美术及引擎程序一起解决工具引擎日常使用过程中出现的问题。
  • 发现美术pipeline中出现的问题,开发工具提高美术工作流效率;
  • 和美术及引擎程序一起研发新工具和游戏引擎的新特性,开发范例工程,技术推 广应用;
  • Work with art team and engine team to design rendering solutions, write shaders, and achieve artistic effects;
  • Design art resource specifications to ensure that the project's art assets are executed in accordance with the specifications;
  • Profiling game performance and designing optimization solutions;
  • Work with art team and engine team to solve various bugs during project development;
  • Discover problems in the art pipeline and develop tools to improve the efficiency of art workflow;
  • Work with art team and engine team to develop new tools and new features for game engines, develop sample projects, and promote and apply technology;

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