Senior Technical Artist responsible for collaborating with art and engine teams to design rendering solutions, write shaders, and implement artistic effects. This role involves designing art resource specifications, profiling game performance, and developing optimization strategies. Problem-solving skills are crucial, as is proficiency in DCC tools (Houdini, Blender, 3ds Max, Maya, Substance), scripting languages (Python, Vex), shader languages (CG, HLSL, GLSL), C#, C++, and Unreal Engine. A deep understanding of character art production, skin, hair, and cloth rendering, along with profiling tools (GPA, Adreno Profiler, RenderDoc) is essential. The ideal candidate possesses excellent communication and teamwork skills and a proactive approach to problem-solving and workflow improvement.