Senior Technical Artist (Rigging)

2 Months ago • 5 Years + • Rigging • $115,100 PA - $161,200 PA

Job Summary

Job Description

Electronic Arts (EA) is a leading entertainment company creating next-level gaming experiences. EA SPORTS Tech provides specialized technology teams focused on character motion, content pipelines, machine learning, and game development for EA SPORTS titles. The Technical Art Team within EA SPORTS Tech aims to push visual boundaries by investing in future technologies, shared tooling, and production workflows, combining creativity with technical expertise. Responsibilities include collaborating with various teams to achieve high-fidelity deformation content, refining workflows, implementing techniques for character animation and deformation challenges, and mentoring new artists.
Must have:
  • 5+ years of experience in technical art/rigging/animation
  • Expert knowledge of skeleton and control rig design
  • Strong understanding of human anatomy and animation principles
  • In-depth expertise with Maya and Houdini
  • Experience with asset optimization for real-time limitations
  • Proficient scripting/programming in Python
  • Willingness to solve new technical challenges
Good to have:
  • Bachelor's degree in a related field or equivalent experience
  • Cinematic experience
  • Experience with secondary animation and skin deformations
  • Experience with content-driven game engines (Unreal, Unity, Frostbite)
  • C++/C# skills
Perks:
  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Extended health/dental/vision coverage
  • Basic life insurance

Job Details

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden® NFL and College Football®, FC® soccer, NHL® hockey, and EA SPORTS UFC®. EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, long lead feature and technology development for all EA SPORTS titles, and improves Frostbite engine workflows and solutions for all in partnership with engineers. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day. Responsibilities: * Collaborate with Art Directors, Development Directors, Artists and Engineers to achieve the highest fidelity deformation content for EA Sports games. * Refine and improve workflows to tackle technical challenges and increase efficiency. * Leverage common technology and implement techniques to solve character animation and deformation challenges. * Partner with leadership to implement new initiatives and mentor newer artists. Qualifications: * 5+ years of games production experience working in technical art/rigging/animation desired (cinematic experience also considered). * A bachelor's degree (or equivalent experience) in a related field. * Expert knowledge designing complex skeletons, control rigs, secondary animation (fat, jiggle, muscle sim), and skin deformations. * Strong understanding of human anatomy and animation principles. * In depth expertise with relevant 3D software packages such as Maya and Houdini. * Experience with asset optimization challenges and real-time limitations specific to character deformation. * Proficient scripting/programming in Python (C++/C# a bonus). * A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations. * Experience in working with content-driven game engines (e.g. Unreal, Unity, Frostbite) desired. * A Passion for Games! COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) * $115,100 - $161,200 CAD  In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar Jobs

frames store - Freelance Senior Rigging TD

frames store

New York, New York, United States (Hybrid)
4 Months ago
kooapps - 3D Artist OJT

kooapps

Makati City, Metro Manila, Philippines (On-Site)
1 Year ago
After zvfx studios - Rigging Artist

After zvfx studios

Kolkata, West Bengal, India (On-Site)
3 Months ago
Tactic studios - Senior Engine Programmer

Tactic studios

Ontario, Canada (Remote)
3 Months ago
Reach games studios - Animator

Reach games studios

Sydney, New South Wales, Australia (Remote)
3 Months ago
The Walt Disney Company - Entertainment Rigger/Stage Hand

The Walt Disney Company

(On-Site)
8 Months ago
Bonfire Studios - Senior Technical Artist (Rigging)

Bonfire Studios

California, United States (Hybrid)
2 Months ago
Game freak - Technical Artist: Rigging [Junior Class]

Game freak

Chiyoda City, Tokyo, Japan (On-Site)
1 Month ago
Activision - Senior Rigging Artist

Activision

Malmö, Skåne County, Sweden (On-Site)
2 Months ago
Scanline VFX - Senior Rigger

Scanline VFX

Hyderabad, Telangana, India (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Rigging Artist

Ubisoft

Montreal, Quebec, Canada (Hybrid)
3 Months ago
GameDuell - Senior 2D Animator (Unity) - Character & Asset Specialist

GameDuell

Berlin, Berlin, Germany (Hybrid)
3 Months ago
frozenbyte games - Support/Community

frozenbyte games

Helsinki, Uusimaa, Finland (On-Site)
1 Month ago
AGBO - Senior Character/Animation Specialist

AGBO

United States (Remote)
4 Months ago
big red button - Senior Mobile Data Analyst/Scientist

big red button

United States (Remote)
2 Months ago
playthree - 2D Artist / Generalist

playthree

London, England, United Kingdom (On-Site)
3 Months ago
Tactic studios - UI Artist

Tactic studios

(Remote)
3 Months ago
Playdawn Consulting - 3D Animator (Mobile Games)

Playdawn Consulting

Bengaluru, Karnataka, India (On-Site)
5 Months ago
VOID Interactive - Animator

VOID Interactive

Ireland (Remote)
4 Months ago
Flying Bark - Rigging Lead

Flying Bark

Sydney, New South Wales, Australia (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

WaveApps - Full Stack Software Engineer

WaveApps

Canada (Remote)
1 Month ago
Thatgamecompany - Engine Programmer

Thatgamecompany

Canada (Remote)
4 Months ago
virtual machine - Our team

virtual machine

Paradise, Newfoundland And Labrador, Canada (On-Site)
1 Month ago
Tactic studios - Lead Programmer

Tactic studios

Canada (Remote)
3 Months ago
Ubisoft - Team Lead - Character Modelling

Ubisoft

Toronto, Ontario, Canada (On-Site)
4 Months ago
META4 - Technical Artist

META4

Québec City, Quebec, Canada (Remote)
4 Months ago
Ubisoft - Senior Gameplay Programmer

Ubisoft

Montreal, Quebec, Canada (Hybrid)
2 Months ago
Spaulding Ridge - Integration Architect

Spaulding Ridge

Toronto, Ontario, Canada (On-Site)
1 Month ago
Etlok studios - Lead Animator

Etlok studios

Toronto, Ontario, Canada (On-Site)
3 Months ago
Mozilla - Senior Test Engineer

Mozilla

Canada (Remote)
1 Month ago

Get notifed when new similar jobs are uploaded

Rigging Jobs

After zvfx studios - Rigging Artist

After zvfx studios

Kolkata, West Bengal, India (On-Site)
3 Months ago
EveryMatrix - Stage Rigger (Fixed-term contract, 3 months)

EveryMatrix

Batumi, Adjara, Georgia (On-Site)
8 Months ago
Activision - Rigger

Activision

Shanghai, Shanghai, China (On-Site)
4 Months ago
Pipeline studios - Artista de Rigging (2D Rigger)

Pipeline studios

Colombia (On-Site)
4 Weeks ago
AGBO - Rigging Artist

AGBO

Los Angeles, California, United States (Remote)
3 Months ago
platinum games - Rigger/Rigging Artist

platinum games

Chiyoda City, Tokyo, Japan (On-Site)
1 Month ago
Gameloft - Technical Animator (Hard Surface & Rigging)

Gameloft

Barcelona, Catalonia, Spain (Hybrid)
1 Month ago
Ubisoft - Rigging Artist (Senior) - (Unannounced Project)

Ubisoft

Montreal, Quebec, Canada (Hybrid)
3 Weeks ago
Electronic Arts - Technical Artist (Rigging)

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Larian Studios - Technical Animator or Rigger

Larian Studios

(On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Redwood City, California, United States (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Vancouver, British Columbia, Canada (On-Site)

Bucharest, Romania (Hybrid)

Guildford, England, United Kingdom (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug