Senior Technical Producer (Production Intelligence)

1 Year ago • 4-8 Years

Job Details

Our central production team is looking for a Senior Technical Producer, Production Intelligence specializing in project management and data insights. You’ll be traversing multiple teams to create production intelligence systems that help grow our game team’s ability to deliver stunning games to market. This is a broad and horizontal role that will help grow and evolve our game development capabilities. From your experience of working with numbers and data across all stages of development, you’ll be able to analyze production plans and identify opportunities for improvement, highlighting workflow bottlenecks, sluggish velocity, and scoping issues. As a wizard in Excel and similar tools, you can build information systems that swiftly communicate progress of our portfolio and provide solutions that expedite development.

  • Work across multiple time zones, business groups, and game teams to deliver a variety of business initiatives.
  • Work across development and business domains to facilitate rhythm of business for both product and development.
  • Create systems that communicate the progress of our product and service roadmaps.
  • Support the long-term planning programs to track and monitor KPIs, together with analysis on ways to improve our products and how we work.
  • Develop information sharing dashboards that curate reporting from multiple game teams and highlight development bottlenecks.
  • With deep collaboration, create solutions that are both inclusive and further the company’s business objectives.
  • Work across business domains looking for upstream efficiency opportunities that help onboarding developers to game teams.
  • Review and analyze project plans to highlight planning risks and ensure plan accuracy.
  • Track and manage risks across development teams and central teams.
  • Support central teams in planning rituals and augment the production team as needed to allocate resources to projects.

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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Warsaw, Masovian Voivodeship, Poland (On-Site)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Remote)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Gateshead, England, United Kingdom (Remote)

Gateshead, England, United Kingdom (On-Site)

Warsaw, Masovian Voivodeship, Poland (Remote)

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