Lead Level Artist

1 Month ago • 7 Years +

Job Summary

Job Description

The Lead Level Artist will lead a team, fostering an engaging atmosphere to achieve the best results for the project and personal growth of team members. This role involves maintaining artistic direction and quality by creating world geometry and composition in Unreal Engine. The artist will also maintain technical consistency, ensure assets meet technical requirements, and collaborate with the Art Director. Responsibilities include producing work within deadlines, working with the production team, providing feedback, knowledge sharing, mentoring peers, collaborating with Tech Art, and conducting performance reviews and recruitment projects. The artist will also conduct onboarding to new hires.
Must have:
  • 7+ years in console or PC game development.
  • Experience with Unreal Engine.
  • Strong portfolio showcasing AAA quality level art.
  • Knowledge of industry-standard software packages for modeling.
  • Strong mentoring, coaching and leadership skills.
Good to have:
  • Traditional art skills.
  • Environment modeling skills.
  • Visual scripting skills.
  • Procedural Generation tools.
Perks:
  • Private medical healthcare.
  • Gympass for employees and family members.
  • Flexible working hours.
  • Personal development opportunities.
  • Free virtual health and mental wellbeing sessions.

Job Details

Company Description

People Can Fly is one of the leading independent AAA games development studios. Our international team consists of hundreds of talented individuals who work from offices in Poland, the UK, Ireland, the US, and Canada, as well as from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini, a project being developed with Square Enix; Gears of War: E-Day developed in collaboration with Microsoft Corporation; Project Echo for Krafton; Bifrost & Lost Rift are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new, unique experience to players worldwide.

Job Description

Leadership

  • Lead a team and foster an engaging atmosphere within their team to achieve best possible result for the project and personal growth of team members.

Maintain artistic direction and quality

  • Creating world geometry and composition for levels in Unreal Engine.
  • Maintain technical consistency of all environment art created by the environment art team.
  • Ensure that all created assets efficiently satisfy all technical engine and design requirements.
  • Collaborate on setting artistic vision with the Art Director, as well as maintaining the quality standards across the entire development pipeline.

Production/Deadline

  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Work closely with the production team on tasks assignment and schedule to meet deadlines, also ensuring healthy work-life balance by setting clear expectations and scope of work.
  • Supervision of bug fixing and describing R&D case studies in knowledge base.

Feedback

  • Provide day-to-day feedback improvement to visual quality.
  • Working with the team to find solutions and creatively solve problems.

Collaboration/communication 

  • Knowledge sharing and mentoring peers.
  • Collaborate with Tech Art and drive R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Collaborates and communicates effectively across departments with other Leads, Directors, and project stakeholders to ensure efficiency and minimize miscommunication.
  • Conduct consistent performance and compensation reviews of staff members.
  • Conduct recruitment projects with HR collaboration.
  • Conduct onboarding to new hires.

Qualifications

  • 7+ years in console or PC game development including 5+ years in unreal engine and prior experience in any leadership capacity. 
  • A strong portfolio showcasing AAA quality level art done in engine (Unreal, Unity or Proprietary Engine).
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Experience working with Unreal Engine. 
  • Mastery of modular workflows.
  • Skilled in using PBR shaders and normal maps on a daily basis.
  • industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Skilled at balancing art quality and performance in the game engine.
  • Advanced knowledge of current level art workflows and practices.
  • Demonstration of narrative set dressing.Adaptive.
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
  • Strong mentoring, coaching and leadership skills.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Self-motivation. 

Nice to have: 

  • Traditional art skills along with core graphic design competencies (composition and layout, typography, color and light).
  • Environment modeling skills.
  • Visual scripting skills.
  • Procedural Generation tools.
  • Mastery of Zbrush.
  • Houdini Experience.
  • Level Design experience.

Additional Information

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

 

Poland

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

 

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About The Company

People Can Fly is one of the most experienced Polish video game developers. Our studio has made its mark with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, Outriders.Join our PCFcrew and let's develop new, exciting projects together.

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