Senior UI/UX Designer, Brawl Stars

undefined ago • 6 Years + • UI/UX Design

Job Summary

Job Description

The Brawl Stars team aims to create the most accessible team game for mobile, requiring the breakdown of complex mechanics into easily digestible experiences. This involves tailoring the User Experience and User Interface to meet these demands, providing millions of players with a visually appealing way to navigate the game and receive information. As a Senior UI/UX Designer, you will develop new features, ensure seamless UX flows, and make key decisions on the core game's visual design, creating screens, icons, and gameplay elements to make Brawl Stars the best game ever.
Must have:
  • UX Design for new/existing features
  • Creation and implementation of UI screens/elements
  • Creation of 2D assets used throughout the game
  • Optimise assets for builds
  • Support the development of the game with any additional skills
  • Proficient in Photoshop (2D)
  • Proficient in Flash/Animate
  • Range of 2D Art skills (UI elements, concepts, icons, illustrations, etc.)
  • Basic understanding of Graphic Design and Typography
Good to have:
  • 3D basics
Perks:
  • Compensation and benefits structured to serve professional life
  • Perceiving you as a human being, not a resource
  • Support for relocation to Helsinki
  • Work environment and resources needed to succeed and have fun

Job Details

The Brawl Stars team has a vision of creating the most accessible team game for mobile devices. In order to get there, they need to break down complex mechanics and systems into something light and easily digestible. Part of this is to tailor the User Experience and User Interface to these demands, while offering millions of players a visually appealing way to navigate the game and to receive information.

In order to take the game and overall User Experience to the next level, the team is now looking for another UI / UX Designer. As part of the Brawl Stars Feature team, you will work closely with engineers and designers to develop new features for the game, while ensuring a seamless and easy to understand UX flow. You will be making important decisions about the overall look of the core game, and responsible for designing screens, icons and other gameplay elements and bringing them to life. Brawl Stars is constantly developing new gameplay features, regular balance changes and frequent updates introducing new characters and cosmetics. Together with the rest of the Brawl Stars team, your goal is to simply make Brawl Stars look and feel like the best game ever.

Responsibilities

  • UX Design for new/existing features
  • Creation and implementation of UI screens/elements
  • Creation of 2D assets used throughout the game
  • Optimise assets for builds
  • Support the development of the game with any additional skills

Requirements

  • 6+ years of experience working in UI/UX design for games, preferably in mobile
  • Portfolio showcasing end-to-end UI/UX work on game projects, with examples of mobile UI and UX flows
  • Proven ability to translate game design requirements into intuitive and visually appealing UI solutions
  • Experience collaborating closely with engineers, game designers and artists
  • Passionate about UI/UX design
  • Passionate about (mobile) games
  • Proficient in Photoshop (2D) and 2D animation/VFX (UI)
  • Proficient in Flash/Animate
  • Range of 2D Art skills (UI elements, concepts, icons, illustrations, etc.)
  • Basic understanding of Graphic Design and Typography

Nice to Have

  • 3D basics

Benefits and Compensation

Luring you in with glitter, glamour, and gems is not what we seek to do. We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life.

We want you to enjoy your time here fully, so we structure our compensation and benefits to serve this purpose. It starts with perceiving you as a human being, not a resource. Read More

About Supercell

We are a games company based in Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. Since our launch in 2010, we've released six games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co.

To make seven games, we've killed dozens along the way. That's because we're obsessed with quality. Our mission is to create great games that as many people as possible play for years and that are remembered forever. To achieve this goal, we put together the best possible teams and give them the freedom and independence to succeed. Read More

You Might Love It Here...

If you love games, Supercell is the place for you. We're made up of proactive, independent teams that have the freedom to do what they think is best for their players, our games, and the company.

We know it takes more than trust and independence to make great games, so we also take good care of our people, providing them with the compensation, work environment and resources they need to succeed and have fun while at it. Read More

You Are Not Your Job Title

Working with us means you won’t need to focus on chasing titles or climbing ladders. We’ve decided that our internal job titles don’t include prefixes like senior, junior, principal, or director. Instead, we embrace our non-hierarchical culture, allowing us to concentrate on what truly matters: doing what’s best for our players. Recognition isn’t tied to your job title, nor does your title define the impact you can have.

For hiring purposes, we do use industry-standard job titles to help attract talent. When it comes to public-facing spaces like LinkedIn, we trust and encourage everyone to select a title that feels most appropriate for them. Read More

This position is in Helsinki, but you're not?

Luckily, moving to Helsinki is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to ensure the process is as smooth as possible for you, your family and whoever and whatever you bring along. In addition to cats and dogs, we've even relocated a horse. Read More

Not sure if you should apply?

Do it! You might feel like you don't tick all the listed requirements with stellar scores. That's fine! We're here to help you succeed. Also, we're happy to learn about any specific accommodations you might require to fully engage in our recruitment process.

And here's a video about what we do. (Best enjoyed with salmiakki and rye bread)

Interested?

Then just apply here

We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.

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About The Company

We believe games have the power to bring people around the world together and closer to each other. We work to create new, innovative, memorable experiences no one has played before. This is why we try to design games that excite wide and diverse player communities as well as to expand the audience for otherwise smaller “niche” game concepts. If you love to think, talk, play and make games, Supercell is the place for you. We’ve built a company of proactive and independent teams with the freedom to do what they think is best for their players, our games and the company at large.

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