Software Engineer, Games (New Grad)

6 Months ago • All levels • Frontend Development • Game Engine • Undisclosed

About the job

Job Description

Software Engineer for casual games, building amazing experiences for millions of users. Must have computer science degree and strong coding skills.
Must have:
  • Computer Science
  • Software Engineering
  • Clean Code
  • Code Reviews
Good to have:
  • Unity Projects
  • Game Development
  • Technology-Agnostic
  • Holistic Approach
Perks:
  • Team Collaboration
  • Game Development
We are looking for a recent Software Engineer graduate to join our Engineering Team. Together with your team, you will be crafting code that brings to life game features, items and levels in our games, which are enjoyed by a community of over 40 million monthly active players. This scale comes with very interesting engineering challenges which we solve together, using a technology-agnostic approach. Alongside with our games, we continue to grow as software engineers and as a team.

Here’s what you'll do

    • Build an amazing experience for the millions of users who play every day
    • Design, implement, test and maintain our casual gaming products
    • Write clean, sustainable code and participate in peer code-reviews
    • You will have ownership of a primary work stream, which you will own end-to-end, but you’ll also work in close collaboration with your fellow mobile engineers
    • Brainstorm new ideas together with your team to continuously iterate and improve our games’ user experience

Desired skills and experiences

    • University degree in Computer Science, Software Engineering, or any equivalent subject
    • Having game projects in Unity is an advantage
    • There’s no need to have prior game development experience. If you are an engineer and value a holistic and technology-agnostic approach to software engineering, we’d like to hear from you!

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About The Company

More than a decade ago we set out with a dream: To have millions of people playing our games all over the globe. We launched our casual puzzle game titles Toy Blast in 2015 and Toon Blast in 2017. Both games disrupted the casual puzzle game genre and rapidly became the most loved products of their type globally. With more than 400 million players, our dream keeps getting bigger. We’re going above and beyond, ever-improving our games and reaching more and more people.


Our goal at Peak is to gather people with high capabilities, strong values, and a will to shape Peak’s story. We always place progress, learning, and becoming a better team at the heart of our decision making. The Peak team has already touched the lives of countless millions of people around the world. Just imagine what we can do with you aboard.

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