Software Engineer I

5 Minutes ago • 1 Years + • $83,000 PA - $116,400 PA
Software Development & Engineering

Job Description

Electronic Arts is seeking a Software Engineer I for their Development Release Engineering (DRE) team, specializing in build automation for The Sims franchise. This hybrid role involves designing and implementing automated workflows, monitoring solutions, debugging issues, and identifying gaps to create scalable and reliable automation. The ideal candidate will have 1+ years of software engineering experience and proficiency in various programming languages, CI/CD tools, source control, cloud platforms, and containerization technologies.
Must Have:
  • 1+ years of experience as a software engineer
  • Proficiency in object-oriented/scripting languages (e.g., Python, Groovy, C#, Java, or Ruby)
  • Experience implementing CI/CD pipelines (e.g., Jenkins, GitLab CI)
  • Familiarity with source control management tools (e.g., Perforce, Git)
  • Experience with configuration management tools (e.g., Chef, Ansible, Terraform, Packer)
  • Knowledge of cloud platforms (e.g., AWS, GCP, Azure)
  • Experience with containerization technologies (e.g., Docker, Kubernetes)
  • Familiarity with secrets management tools (e.g., Vault)
  • Experience with artifact repositories (e.g., Artifactory, NPM, NuGet)
  • Knowledge of virtualization environments and tools (e.g., VMs, vSphere)
  • Experience with data and observability tools (e.g., Splunk, Grafana, New Relic, Open Telemetry)
  • Agile familiarity
  • Strong collaboration skills
  • Design and implement new automated workflows
  • Monitor and debug solutions, communicating with partners
  • Identify and automate workflow gaps/toil
Perks:
  • 3 weeks vacation per year to start
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits up to 100% of base salary for new child (12 weeks for maternity, 4 weeks for parental/adoption leave)
  • Extended health coverage
  • Dental coverage
  • Vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus eligibility (certain roles)
  • Equity eligibility (certain roles)
  • Holistic approach to benefits programs (physical, emotional, financial, career, community wellness)
  • Mental well-being support
  • Paid time off
  • Family leaves
  • Complimentary games

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General Information

Role ID

209811

Worker Type

Regular Employee

Studio/Department

CT - IT

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Development Release Engineering - Build Software Engineer

DRE are EA's global build automation specialists. We work with internal EA teams by providing services related to Build Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure.

You would join DRE supporting The Sims franchise as a Build Software Engineer. The position is hybrid remote/in-office and you will report to the DRE Sims Technical Director.

Responsibilities:

  • You will work with our internal customers to design, and implement new automated workflows
  • You will monitor our solutions to ensure they are running as expected, and debug and fix any issues found promptly, while communicating with our partners.
  • You will identify gaps/toil within our workflows and implement automated scalable, reliable and repeatable solutions

Qualifications:

  • 1+ years of experience as a software engineer
  • Object-oriented/scripting languages (e.g. Python, Groovy, C#, Java, or Ruby)
  • Implement CI/CD pipelines (e.g. Jenkins, GitLab CI)
  • Source control management tools (e.g. Perforce, Git)
  • Configuration management tools (e.g. Chef, Ansible, Terraform, Packer)
  • Cloud platforms (e.g. AWS, GCP, Azure)
  • Containerization technologies (e.g. Docker, Kubernetes)
  • Secrets management tools (e.g Vault)
  • Artifact repositories (e.g. Artifactory, NPM, NuGet)
  • Virtualization environments and tools (e.g. VMs, vSphere)
  • Data and Observability tools (e.g. Splunk, Grafana, New Relic, Open Telemetry)
  • Agile familiarity
  • Collaboration skills

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$83,000 - $116,400 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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