Software Engineer I - Frostbite

4 Minutes ago • 1 Years + • Software Development & Engineering • $83,000 PA - $116,400 PA

Job Summary

Job Description

Join Electronic Arts' Frostbite team to innovate in Audio and Movie technologies. As a Software Engineer I, you'll develop creative engine features and modern tools for game makers, impacting titles enjoyed by millions. Work with domain experts on features like mixing, sound effects, speech systems, and video compression, supporting game studios across EA. This role contributes to shaping the future of gaming with Frostbite.
Must have:
  • Help develop industry-leading audio and movie solutions
  • Design, implement, test, and debug code specifically in the Audio and Movie technologies
  • Support our Game Content Creators and Software Engineers.
Good to have:
  • Bachelor’s degree in computer science
  • 1+ years of professional experience
  • Professional or recreational experience with audio or movie software development (E.g. sound effects, DSP, interactive music, speech, video compression, image processing)
  • Game industry experience, either with a central technology team or with a game studio
Perks:
  • vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
  • extended health/dental/vision coverage
  • life insurance
  • disability insurance
  • retirement plan
  • bonus
  • equity
  • healthcare coverage
  • mental well-being support
  • retirement savings
  • paid time off
  • family leaves
  • complimentary games

Job Details

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

Join a versatile team driving innovation in Audio and Movie technologies within Frostbite. Reporting to the Engineering Manager of Frostbite Audio and Movie, you will work with domain experts who are passionate about developing the very best audio and movie tools and runtime technologies within the games industry. You will help develop a broad range of features and capabilities, including mixing, sound effects, speech systems, content encoding/decoding, DSP plugins, interactive music, video compression and more! You will work with game studios throughout EA to take on challenges across a broad range of genres and the results of your work will have an impact on the final quality of games enjoyed by millions of players.

Responsibilities:

  • Help develop industry-leading audio and movie solutions
  • Design, implement, test, and debug code specifically in the Audio and Movie technologies
  • Support our Game Content Creators and Software Engineers.

Qualifications:

  • Proficiency in C++ with at least 1 year of experience
  • Working knowledge of C#
  • Proficient knowledge in writing high-performance, memory efficient, multithreaded code.
  • Experience using industry-recognized practices like unit testing, dependency injection, continuous integration and delivery.
  • Experience working in a collaborative team environment

Desirable Skills:

  • Bachelor’s degree in computer science
  • 1+ years of professional experience
  • Professional or recreational experience with audio or movie software development (E.g. sound effects, DSP, interactive music, speech, video compression, image processing)
  • Game industry experience, either with a central technology team or with a game studio

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