Paradoxum Games is looking for a new infrastructure software engineer to help us move off of the cloud and into the datacenter! As a infrastructure software engineer, you'll work directly with our principal engineers to develop & maintain new, reliable, and performant infrastructure that serves millions of people each month.
You're a great fit for this role if you:
Required: have 2-3+ years of experience administering and maintaining large-scale container orchestration systems (Kubernetes, HashiCorp Nomad, Docker Swarm)
Required: have a solid background (2-3+ years of experience) in low-level systems programming (C++, Rust, Go)
Required: are intimately familiar with industry-standard networking protocols (BGP, VRRP, OSPF)
Required: are OK with being on-call and ready to respond to incidents
Required: have excellent written / verbal communication skills in English
Required: are OK with occasional travel to datacenter sites (Ashburn, VA)
have great problem solving skills - not every problem is straight forward here!
have great organizational / planning skills, with a keen sense of exactly when things need to be re-organized
have a passion for both playing and making games
have experience debugging complex problems at scale across multiple different components
like high impact projects and project ownership, designing infrastructure that hundreds of thousands of players use daily
are familiar with next-generation software-defined VPNs (Tailscale, WireGuard, etc)
understand the importance of having good metrics / telemetry (OpenTelemetry, Victoria Metrics, Jaeger)
don't mind occasionally (and we mean, occasionally) working on the weekends to get something out the door
are familiar with common network topologies (Hub/Spoke, Backbone, etc)
don't mind pulling out Wireshark to debug a networking issue, or getting your hands dirty and writing a Wireshark dissector for a bespoke network protocol you designed
have an appreciation for well-written, thoughtful, and down-right beautiful code
know the T568B wiring standard by heart
can lift over 50+ lb easily (2U servers are heavy!)
You will:
Work with other team members located remotely via Slack / Google Meet
Collaborating with cross-disciplinary peers, manage complex initiatives that span multiple peers and teams, and leading projects start to finish, including assessing risk, setting goals, and following up with peers to ensure timely delivery
Write clean, maintainable, and dependable Rust / Go code powering Paradoxum Games
Write Helm charts and deploy services on our Kubernetes cluster
Help us stand up and maintain our bare-metal server fleet, located in Ashburn, VA
Monitor and respond to any incidents affecting user-facing services
Please note that this job is only currently available to people that are 18+ and are based in the US! While we'd love to hire from outside the US, currently we're not able to at this time.
We make Tower Defense Simulator on Roblox, a game which has seen over 3 billion visits, and 2.4 million monthly active users. We are a remote-first, all-inclusive, international studio with people all over the globe.