Software Engineer, Realtime Engine Technology - Reality Labs

2 Months ago • 6-6 Years

About the job

Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.As a Realtime Engine Technology engineer at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.


Software Engineer, Realtime Engine Technology - Reality Labs Responsibilities:

  • Develop efficient and reusable systems that drive complex realtime interactive software
  • Build technologies that empower developers to create compelling experiences
  • Optimize and debug real-time systems to ensure smooth performance
  • Set a high quality bar to make our technology easy and delightful for developers to use
  • Engage in deep collaboration with partner teams to drive successful product outcomes



Minimum Qualifications:

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 6+ years experience as an engineer developing features within 3D real-time interactive products
  • 6+ years experience with systems programming languages such as C++, Rust, or similar languages
  • Proven problem-solving skills and experience working independently and collaboratively
  • Effective communication and interpersonal skills



Preferred Qualifications:

  • Experience building engine-level systems for 3D real-time interactive engines (Unity 3D, Unreal, Frostbite, or other/proprietary)
  • Experience building for virtual reality (Rift, Quest, VIVE, Valve Index, etc.) or mixed/augmented reality (HoloLens, Magic Leap, ARKit, ARCore etc.)
  • Experience developing SDKs or shared technology that balances the needs of multiple shipping products
  • Experience with performance optimization of real-time applications (CPU, GPU, Memory, etc. )
  • Deep understanding of one or more real-time engine components ( Rendering, Collision, Physics, Input Processing, Audio, Animation, Networking, etc.)
  • Strong understanding of 3D math, linear algebra and physics



About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.


Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

$70.67/hour to $208,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

About The Company

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.


We want to give people the power to build community and bring the world closer together. To do that, we ask that you help create a safe and respectful online space. These community values encourage constructive conversations on this page:


• Start with an open mind. Whether you agree or disagree, engage with empathy.

• Comments violating our Community Standards will be removed or hidden. So please treat everybody with respect.

• Keep it constructive. Use your interactions here to learn about and grow your understanding of others.

• Our moderators are here to uphold these guidelines for the benefit of everyone, every day.

• If you are seeking support for issues related to your Facebook account, please reference our Help Center (https://www.facebook.com/help) or Help Community (https://www.facebook.com/help/community).


For a full listing of our jobs, visit https://www.metacareers.com

California, United States (On-Site)

California, United States (On-Site)

View All Jobs

Similar Jobs

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

Tencent - 资深软件工程师 Sr. Software Engineer

Guangdong Province, China (On-Site)

Hypersonic Laboratories - Gameplay Software Engineer

Worldwide (Remote)

Hypersonic Laboratories - Gameplay Software Engineer

Worldwide (Remote)

Riot Games - Senior Software Engineer - Monetisation, LoL

County Dublin, Ireland (On-Site)

Electronic Arts - Software Engineer II

Washington, United States (On-Site)

Electronic Arts - C++ Software Engineer - College Football

Florida, United States (On-Site)

Similar Skill Jobs

Activision - Junior Gameplay Engineer - Raven Software

England, United Kingdom (On-Site)

Flying Bark Productions - Lead Modeller

New South Wales, Australia (On-Site)

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

Offworld - DevOps Engineer

British Columbia, Canada (Hybrid)

Activision - Expert Technical Producer

British Columbia, Canada (On-Site)

Activision - Principal Animation-Physics Engineer

California, United States (On-Site)

Ubisoft - Team Lead Textures

Quebec, Canada (Hybrid)

Ubisoft - Programmeuse, Programmeur online

Quebec, Canada (Hybrid)

Jobs in Dallas, Texas, United States

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

Niantic - Product Manager - AR Platform

California, United States (Hybrid)

Niantic - Product Manager - AR Platform

California, United States (Hybrid)

Riot Games - Game Producer III, Game Loop - 2XKO

California, United States (On-Site)

Daybreak Game Company LLC - Senior Publishing Producer

California, United States (Hybrid)

Tencent - Senior Business Partnership Manager

California, United States (On-Site)

Tencent - Marketing Specialist

California, United States (On-Site)

Activision - Analytics Engineer (Contract)

California, United States (On-Site)

Epic Games - Technical UI Designer

North Carolina, United States (On-Site)

Software Engineering Jobs

Aristocrat Gaming - Safer Gambling Specialist

Sliema, Malta (Hybrid)

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

The Workshop - Head of Security

Andalusia, Spain (On-Site)

Daybreak Game Company LLC - Senior Publishing Producer

California, United States (Hybrid)

Offworld - DevOps Engineer

British Columbia, Canada (Hybrid)