Software Engineer - Tools - KinaTrax

10 Minutes ago • All levels • Game Engine • $101,000 PA - $134,000 PA

Job Summary

Job Description

KinaTrax provides research-grade markerless motion capture technology to professional and collegiate sports teams, delivering biomechanical performance data on athletes. The Software Engineer - Tools will focus on developing and maintaining client-facing tools for data collection, processing, calibration, and annotation, aiming for simpler and more efficient solutions. This includes adapting tools to cloud-based solutions and evolving concepts for other biomechanics markets, as well as improving software interfacing within Sony's sports business data architecture.
Must have:
  • Develop and maintain client-facing and internal company tools for data acquisition, processing, and quality.
  • Optimize data-related tools in cloud-based environments to improve efficiency.
  • Develop client-facing operations tools for other biomechanics-related markets.
  • Implement hardware/software interfaces within current or future hardware solutions.
  • Integrate data using API concepts from various sources for data contextualization.
  • Contribute to cross-platform codebase development and maintenance (Linux, Windows, embedded).
  • Ensure reliable communication between software and underlying systems with operations teams.
  • Identify and resolve software defects like core dumps, memory leaks, and performance bottlenecks.
  • Analyze existing code for incremental improvements in performance, maintainability, or readability.
  • Perform quality assurance testing for production development changes.
  • Proficient in C++ with Qt interface experience.
  • Proficient with cloud storage and computing platforms (AWS, Azure, GCP, Dropbox).
  • Proficient with hardware/software interface concepts (high-speed cameras, force plates).
  • Proficient with third-party APIs for data integration.
  • Experience developing cross-platform applications.
  • Experience using coding concepts for optimizing performance and memory efficiency.
  • Experience using Git for code collaboration.
  • Assist with other non-tool related product development tasks.
Good to have:
  • Experience with Python, JavaScript (React), and MySQL.
  • Experience with motion capture technology.
  • Passion for sports and athlete performance metrics.

Job Details

Software Engineer - Tools - KinaTrax

Employment Type

Full time

Department

KinaTrax

Contract: Full-Time, Permanent

Salary: $101,000 - $134,000

Start Date: Asap

About Us:

KinaTrax’s mission is to provide professional and collegiate teams with game-changing insights about their most valuable asset: their athletes. We deliver research-grade markerless motion capture technology that allows teams to collect in-game biomechanical performance data on their athletes. KinaTrax camera systems are currently deployed in over 50 stadiums & labs across MLB, MiLB, & NCAA organizations – and expanding rapidly.

Our comprehensive data capture & analysis tools are operationalized for daily use by players, GM’s, coaches, trainers, medical staff, and beyond. As the market leader in Major League Baseball, KinaTrax has established itself as a foundational part of the teams’ day-to-day strategy and decision-making machine. But we aren’t finished. We are constantly innovating and looking to recruit talented teammates to help us continue to revolutionize this space. Your contributions will focus on bringing the next generation of athlete performance data, across a variety of sports, to teams worldwide.

Job Summary:

The Software Engineer - Tools will work alongside the larger KinaTrax product development team with a particular focus on KinaTrax client-facing tools used for data collection, processing, calibration, and annotation, with the goal of providing a simpler and more efficient solution for our clients. Some of these development efforts may include the adaptation of current tools to cloud based solutions and the evolution of our tool concepts for use in other biomechanics related markets. Within this role you may also be tasked with improving our software interfacing to fit within the larger Sony sports business data architecture, with the goal of optimizing data access both internally and for our clients. As part of your role, you will collaborate with other members of the product development team on specific projects, where at times you may be expected to be a project development lead.

Key Responsibilities:

  • Continued development and maintenance of client facing and internal company tools used for data acquisition, processing, quality, etc.
  • Optimization of data related tools within cloud-based environments to improve tool efficiency.
  • Development of client-facing operations tools for other biomechanics-related markets.
  • Improve or implement hardware/software interfaces within hardware solutions already in use, or future hardware solutions, determined based on company need and/or client feedback.
  • Integration of data using API concepts from a variety of sources, with the aim of optimizing data contextualization.
  • Contribute to the development and maintenance of cross-platform codebases (e.g., Linux, Windows, or embedded environments).
  • Work with operations teams to ensure reliable and efficient communication between software and underlying systems.
  • Identify and resolve software defects by analyzing core dumps, memory leaks, and performance bottlenecks.
  • Analyze existing code and suggest incremental improvements to performance, maintainability, or readability.
  • Perform proper quality assurance testing when implementing development changes to production.
  • Assist with other non-tool related product development tasks.

Qualifications/Experience:

  • Proficient in C++ with experience using the Qt interface
  • Proficient using cloud storage and computing platforms (i.e. AWS, Azure, GCP, Dropbox).
  • Proficient with hardware/software interface concepts (i.e. high-speed cameras, force plates, sports specific hardware).
  • Proficient with the use of third-party APIs for data integration purposes.
  • Experience developing cross-platform applications
  • Experience with other programming languages such as python, JavaScript (React), and MySQL preferred.
  • Experience using coding concepts aimed at optimizing performance and memory efficiency.
  • Experience using Git for code collaboration purposes.
  • Proven ability to work in a team setting, preferably as part of a product development team.
  • Experience with motion capture technology is a plus.
  • Passion for sports and the use of athlete performance metrics.

Additional Information:

  • Extended periods of computer usage.
  • Some travel to company locations and client sites may be needed.

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