Design, implement, and debug audio systems for game development; integrate audio with game mechanics; collaborate with producers and animators; document audio systems; oversee live productions; plan sound production, ensuring milestone adherence; influence project design from prototyping; create high-quality audio samples; apply music theory; implement audio assets using proprietary tools; requires experience as a sound engineer with expertise in industry-standard audio tools (Reaper, Nuendo, Pro Tools, Cubase, etc.), audio middleware (Wwise, FMOD, etc.), game audio techniques, game engines (Unreal, Unity), and version control (Git, Perforce, etc.).
Must Have:- Design and implement audio systems
- Game audio integration
- Collaboration with team
- Audio system documentation
- Proficiency in industry standard audio tools
- Experience with game engines (Unreal, Unity)
Perks:- Competitive project-based compensation
- Opportunity to work on exciting projects
- Clear communication and support
- Flexibility in timelines
- Potential for long-term collaboration
- Transparent work evaluation