Summer Intern, Art

1 Month ago • Upto 1 Years • Concept Art • 2D Art • 3D Art

Job Summary

Job Description

Summer Internship opportunity for undergraduate art students passionate about gaming. The two-month program offers hands-on experience in the visual development cycle, encompassing illustration, 3D art, and 2D animation. Interns will participate in various projects, experiment with in-game assets, collaborate with the team, implement creative solutions, and stay updated on industry trends. Specific roles include creating concepts and illustrations, recreating concepts into final 3D production, and contributing engaging animations. The internship runs from July 1st to August 29th, 2025, in Istanbul.
Must have:
  • Enrolled in 3rd or 4th year of university (Fine Art or related field)
  • Full-time availability for 2 months (Summer 2025)
  • Passion for cartoon art style
  • Familiarity with digital visualization tools (Photoshop, Illustrator, Maya, Blender, Spine, After Effects)
  • Portfolio showcasing relevant skills

Job Details

Attention all aspiring undergraduate Art Students!

Are you excited about the idea of exploring a vibrant and colorful world of gaming? Sounds like a blast, doesn't it? If you answered yes, then we have the perfect opportunity for you! Join our Art Internship program and spend two months in our office to get a taste of our working environment and get ready to level up your skills!

Our internship program will give you a unique opportunity to put your skills to the table and dive into the end-to-end visual development cycle. You will gain practical experience in the creative pipeline while learning proven techniques from professionals.  

• Illustration Intern creates concepts and support the team with illustrations that meet the requirements of the production

3D Art Intern takes concepts and recreates them into the final production in line with Peak’s art style

2D Animation Intern contributes to the project with engaging and captivating animations, making it come to life

What you’ll do during your internship

    • Participate in various projects to demonstrate and improve your skills
    • Experiment with dummy trials for the in-game item and asset animations
    • Collaborate with the team to understand and address feedback for iterations 
    • Implement creative art solutions
    • Keep up-to-date with the latest industry trends and techniques, and experiment with different styles

You’ll need to

    • Be enrolled in 3rd or 4th year of university preferably in Fine Art, or a related field
    • Have a schedule that allows you to work full-time in the Peak office for 2 months during the summer of 2025
    • Have a passion for the cartoon art style
    • Familiarity with digital visualization tools (i.e. Photoshop, Illustrator, Maya, Blender, Spine, After Effects)
    • Enthusiastic approach to learning new techniques and practicing them

    • Application and Hiring Process

      We encourage you to select the internship opportunity that best matches your interests. Your application will be evaluated based on your choice.

      We'd love to see examples of your skills! We will consider applications that come with a portfolio showcasing your skill set. It may include school assignments or personal projects. 

    • Make sure your portfolio is well-organized and emphasizes the skills that would make you a great fit for the internship position you're interested in 
    • Share your portfolio as an online link
    • Ensure your documents are up to 100 MB
    • For showcasing 3D works, an image-based portfolio would suffice

    • Once your application and portfolio have been reviewed and selected for the next stage, you'll have an online interview with our HR team and Art Director. The internship period will be between July 1st and August 29th, 2025. Last day to apply is March 23rd. We hope to hear from you soon!
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About The Company

More than a decade ago we set out with a dream: To have millions of people playing our games all over the globe. We launched our casual puzzle game titles Toy Blast in 2015 and Toon Blast in 2017. Both games disrupted the casual puzzle game genre and rapidly became the most loved products of their type globally. With more than 400 million players, our dream keeps getting bigger. We’re going above and beyond, ever-improving our games and reaching more and more people.


Our goal at Peak is to gather people with high capabilities, strong values, and a will to shape Peak’s story. We always place progress, learning, and becoming a better team at the heart of our decision making. The Peak team has already touched the lives of countless millions of people around the world. Just imagine what we can do with you aboard.

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