System Software Development (PlayStation Network Infrastructure & Game SDK Development)

4 Months ago • 3 Years + • Software Development & Engineering

Job Summary

Job Description

Develop and maintain core PlayStation Network functionalities and SDKs for game developers on PlayStation consoles. Responsibilities encompass the entire software development lifecycle: requirement definition, design, implementation (primarily C/C++, with some C#, JavaScript), testing (including CI/CD), documentation, user support (including game developers), bug fixing, and network protocol design and implementation. The role involves close collaboration with server-side development teams, global support teams, and working in an agile environment. This is a client-side (game console) role within a larger team responsible for PlayStation Network client/server development and operations.
Must have:
  • 3+ years C/C++ development experience
  • Client-side network programming
  • Multi-threaded programming experience
  • Memory-resource conscious development
Perks:
  • Remote work
  • Hackathons and social events

Job Details

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

 

■組織・職場紹介
PlayStation Network を支えるクライアント/サーバ開発、運用を担当する部署における、クライアント側 (PlayStationのゲーム機本体側) を担当するグループです。
複数のチーム(1チーム2~5名程度)から構成されており、一人一人の担当領域は広く、様々なことにチャレンジできます。
PlayStation Network向けクライアント機能の中でも基盤部分を担当しており、ゲーム向け/システムソフトウェア向けのSDK開発がメインになります。
ゲーム向けSDKを担当することで、一般ユーザに加えてゲーム開発者が顧客になるというプラットフォーマーならではのユニークな業務を体験できます。
PlayStation Network向けクライアント開発チームとして、サーバ側の開発チームとも密に連携し、設計相談や、テストや不具合解析での協業機会が多いです。ゲーム開発者は全世界にいるため、グローバルな社内のサポートチームと連携し、私たちが開発・提供しているSDKの技術サポートも行います。リモートワーク主体の職場にはなっていますが、ハッカソンなどの社内のソーシャルイベントに参加する機会も豊富で、活発な交流があります。

■職務内容
PlayStation コンソール上のPlayStation Network基盤機能、SDK開発(UIを持たない常駐機能やライブラリの開発が主要な領域となります。)
ソフトウェア開発のライフサイクルにおいて、要件の定義、設計、実装(コーディング)、テスト設計と実施(CICD化含む)、リリースのためのドキュメンテーション、利用者(ゲーム開発者含む) のサポート、不具合対応、など、ほぼすべての局面を担当
ネットワークプロトコルの設計や実装
主に C/C++を使用した開発 (比率は多くはないが C#, JavaScript なども機会がある)
アジャイルな開発スタイルで開発実施

■求める 実務経験・スキル・人物像
【必須要件(MUST)】
- C/C++ 開発業務経験 3年以上

【歓迎要件(WANT)】
- クライアント/サーバ型モデルにおけるクライアント側のネットワークプログラミング、マルチスレッドプログラミングの経験あり
- 組み込み機器開発のような実行環境のメモリリソースを意識した開発経験

【求める人物像】
- 自らコードを書くことが好きで、自身の書いたライブラリがプロに使われることに喜びを感じる方
- グローバルな組織での開発/運用に挑戦したい方
- 自社サービスでゼロから機能開発に挑戦したい方

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

 

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