Tech Artist

1 Hour ago • 3 Years +
Technical Art

Job Description

Electronic Arts is seeking a Tech Artist for their EA Create team in Kuala Lumpur. This role involves bridging the gap between artists, engineers, and designers by optimizing art production workflows, identifying inefficiencies, and developing best practices. The Tech Artist will troubleshoot technical issues, author documentation, and stay updated with industry tools to enhance the creation of outstanding visual and audio experiences for games.
Good To Have:
  • Expertise with 3D Content Creation (Modeling, Texturing, Animation, and Rigging).
  • Familiarity with shader/material development (HLSL/GLSL or node-based shading languages).
  • Experience using GPU/CPU profiling tools (RenderDoc, NVIDIA Nsight, Unreal Profiler).
Must Have:
  • Identify and eliminate inefficiencies in existing production processes.
  • Collaborate with artists to optimize pipeline, workflow, and tooling.
  • Develop and share best-practice methods for efficiency.
  • Author clear, actionable documentation for art production requirements.
  • Troubleshoot technical issues in file structure and pipelines.
  • Diagnose and resolve technical issues in production pipelines.
  • Keep up-to-date with the latest tools, techniques, and best practices in technical art.
  • 3 years of game development industry experience as a Technical Artist.
  • Demonstrated track record having shipped at least two titles.
  • Strong understanding of modern game art pipeline and asset creation.
  • Experience in programming languages for tool development (Python, C#, C++, Java, JavaScript).
  • Experience using an industry-standard game engine (Unreal Engine, Unity).
  • Experience using DCC software (Maya, 3Ds Max, Zbrush, Substance Designer, Substance Painter).
  • Familiar with debugging and optimizing existing tools and/or software.
Perks:
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Add these skills to join the top 1% applicants for this job

problem-solving
3ds-max
rigging
art-pipeline
renderdoc
cpp
unreal
unity
game-texts
lighting-shading
texturing
c#
python
substance-painter
nvidia-nsight
glsl
zbrush
maya
javascript
hlsl
java

General Information

Locations: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia

Role ID: 211507

Worker Type: Regular Employee

Studio/Department: EA Studios - EA Create

Work Model: On Site

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

About Create:

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re an inclusive team that is unified through collaboration, culture and craft.

Role Introduction:

The Technical Art team combines creativity and imagination with technical expertise. We are the bridge between artists, engineers and designers responsible for data design and art production workflows.

Key Responsibilities

  • Identify and eliminate inefficiencies in existing production processes to accelerate delivery.
  • Collaborate with artists across multiple teams to optimize the use of the studio’s pipeline, workflow, and tooling.
  • Develop and share best‑practice methods that help artists produce the highest‑quality work with maximum efficiency.
  • Author clear, actionable documentation that outlines art production requirements; covering in-engine integration, third‑party and in‑house tool usage, and asset standards.
  • You will troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
  • Diagnose and resolve technical issues that arise from maintaining production pipelines for both in‑house and third‑party software & tooling.
  • Keep up-to-date with the latest tools, techniques, and best practices in technical art and tools development.

Required Skills & Qualifications

  • Strong command of spoken and written English.
  • 3 years of game development industry experience as a Technical Artist.
  • Demonstrated track record in the game development industry, having shipped at least two titles.
  • Strong understanding of modern game art pipeline and asset creation.
  • Experience working with technical and creative partners from around the globe.
  • Able to translate requirements into actionable solutions for technical and non-technical audiences.
  • 2+ years of experience in at least one programming language for tool development (Python, C#, C++, Java, JavaScript, etc.).
  • 1+ years of experience using an industry-standard game engine (e.g. Unreal Engine, Unity).
  • 1+ years of experience using DCC software (e.g. Maya, 3Ds Max, Zbrush, Substance Designer, Substance Painter).
  • Familiar with debugging and optimizing existing tools and/or software.

Desired Qualifications

  • Expertise with 3D Content Creation (Modeling, Texturing, Animation, and Rigging).
  • Familiarity with shader/material development (i.e. HLSL/GLSL) or other node‑based shading languages (e.g. Unreal Material Editor).
  • Experience using GPU/CPU profiling tools (e.g. RenderDoc, NVIDIA Nsight, Unreal Profiler).

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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