Senior Technical Animator - Unannounced IP

16 Minutes ago • 6 Years +
Technical Art

Job Description

Join our team as a Senior Technical Animator and become the bridge between art and technology. You’ll empower our animators by optimizing the tools and engine pipelines. As a Senior Technical Animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our AAA Unreal game. In this role, you will use your strong knowledge of rigging and skinning to create the structure that animators need to bring characters to life. You will be responsible for animation and character integration, creating and maintaining rigs, identifying and resolving animation bugs, and ensuring efficient character rigs for real-time performance.
Good To Have:
  • Knowledge of MEL script
  • Knowledge of Python
  • Knowledge of Mgear
Must Have:
  • Responsible for animation and character integration.
  • Create and maintain rigs for bipedal and non-bipedal characters.
  • Identify potential animation problems and find solutions.
  • Investigate, diagnose, and resolve animation bugs.
  • Ensure character rigs are efficient, scalable, and optimized for real-time performance.
  • Create technical documents to share knowledge.
  • Minimum 6 years of experience in animation in the video game industry.
  • Excellent technical skills in rigging and skinning.
  • Good understanding of the principles of animation.
  • Expertise in Maya and Unreal Engine.

Add these skills to join the top 1% applicants for this job

rigging
unreal
game-texts
mel
python
maya

Join our team as a Senior Technical Animator and become the bridge between art and technology. You’ll empower our animators by optimizing the tools and engine pipelines that make it possible. As a Senior Technical Animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our AAA Unreal game. In this role, you will use your strong knowledge of rigging and skinning to create the structure that animators need to bring characters to life.

In this role you will:

  • Be responsible for animation and character integration, creating and maintaining rigs for both bipedal and non-bipedal characters.
  • Spot potential animation problems, research new technologies, and find solutions.
  • Investigate, diagnose, and resolve animation bugs across various in-game systems.
  • Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine.
  • Create technical documents to share knowledge with animators and programmers.

What we’re looking for:

  • A minimum of 6 years of experience in animation in the video game industry.
  • Excellent technical skills like rigging and skinning.
  • A good understanding of the principles of animation.
  • Expertise in Maya and Unreal Engine.
  • Knowledge of MEL script, Python and/or Mgear is a plus.

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