Principal Technical Animator - Blight:Survival

16 Minutes ago • 12 Years +
Technical Art

Job Description

Join the Blight: Survival team as a Principal Technical Animator and become the bridge between art and technology. You’ll empower our animators to bring a vast, diverse world of characters, creatures, and objects to life by building, extending, and optimizing the tools and engine pipelines that make it possible. As a technical animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our games.
Good To Have:
  • Knowledge of MEL script and Python.
Must Have:
  • Manage animation and character integration.
  • Set up procedural animation.
  • Identify and resolve potential animation problems.
  • Investigate, diagnose, and resolve animation bugs.
  • Optimize character rigs and animation assets for performance.
  • Share knowledge with animators and programmers.
  • Write technical documents.
  • Minimum 12 years of experience in video game animation.
  • Excellent technical skills in rigging and skinning.
  • Strong understanding of animation principles.
  • Expertise in Maya and Unreal Engine.
  • Experience with multiplayer games.

Add these skills to join the top 1% applicants for this job

rigging
unreal
talent-acquisition
game-texts
mel
python
maya
multiplayer

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Join the Blight: Survival team as a Principal Technical Animator and become the bridge between art and technology.

You’ll empower our animators to bring a vast, diverse world of characters, creatures, and objects to life by building, extending, and optimizing the tools and engine pipelines that make it possible. As a technical animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our games.

In this role you will:

  • Be responsible for animation and character integration, procedural animation set up.
  • Spot potential animation problems, research new technologies, and find solutions
  • Investigate, diagnose, and resolve animation bugs across various in-game systems.
  • Profile and optimize character rigs and animation assets to ensure they meet memory and frame rate performance budgets without compromising visual quality.
  • Sharing knowledge with animators and programmers, and write technical documents.

What we’re looking for:

  • A minimum of 12 years of experience in animation in the video game industry.
  • Excellent technical skills like rigging and skinning as well as a good understanding of the principles of animation.
  • Expertise in Maya and Unreal Engine.
  • Experience with multiplayer games.
  • Knowledge of MEL script and Python is a plus.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

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