Vehicle Artist

36 Minutes ago • All levels
Prop Art

Job Description

Electronic Arts is seeking a Vehicle Artist for their DICE studio in Stockholm to create playable and static vehicles for the Battlefield franchise. The role involves building realistic vehicles, setting them up in the engine for gameplay and destruction, and collaborating with designers. The artist will also support external artists by providing feedback and managing a portion of the backlog, demonstrating individual ownership and responsibility.
Must Have:
  • Build realistic looking vehicles, setting them up in the engine for gameplay and destruction.
  • Support up to two external artists by teaching, briefing and reviewing assets.
  • Collaborate closely with vehicle designers, setting up technically complex content.
  • Own a part of the backlog, planning and delegating tasks to external collaborators.
  • Experience from a game title with a realistic looking art direction for vehicles.
  • Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.
  • A technical mindset for engine setup, interacting with complex systems.
  • A history of supporting others, prioritizing nurturing talent.
  • Experience in managing a backlog, working with estimates and delegating tasks.
Perks:
  • Extensive portfolio of games and experiences
  • Opportunities across EA
  • Leadership that brings out your potential
  • Space for learning and experimenting
  • Empowerment to do great work and pursue growth opportunities
  • Holistic approach to benefits programs (physical, emotional, financial, career, community wellness)
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

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General Information

Locations: Stockholm, Stockholm County, Sweden

Role ID

211468

Worker Type

Regular Employee

Studio/Department

EA Studios - DICE Stockholm

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

Role and Responsibilities

Reporting to the Lead Vehicle Artist, you will create playable and static vehicles, collaborating with designers and creating art that doesn’t just look good but plays great as well.

  • Build realistic looking vehicles, setting them up in the engine for gameplay and destruction.
  • While your main focus is on building assets yourself, you are also expected to support up to two external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
  • Collaborate closely with vehicle designers, setting up some of the most technically complex content we produce.
  • Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

Requirements

  • Experience from a game title with a realistic looking art direction for vehicles.
  • Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.
  • A technical mindset for engine setup, interacting with complex systems that may require tweaking for gameplay purposes.
  • A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
  • Experience in managing a backlog, working with estimates and delegating tasks to others.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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