Principal Hard Surface Weapon Artist New IP

4a games

Job Summary

4A Games is seeking a Principal Hard Surface Weapon Artist for a new AAA IP. This role involves collaborating with the Art team to create visually striking, high-quality weapons and hard surface assets. The artist will work closely with Concept Artists, Designers, Animators, and Art Directors to design, model, and texture intricate weapons, gear, and mechanical props, pushing visual fidelity and storytelling. As a Principal Artist, you will define visual benchmarks, provide feedback, and ensure consistency from concept to in-game implementation.

Must Have

  • Create state-of-the-art, realistic 3D weapons, gear, and mechanics assets.
  • Assist in defining and upholding visual style and standards for weapon and hard surface art.
  • Collaborate with Concept Artists, Designers, Animators, and Tech Artists.
  • Mentor and support the Hard surface art team.
  • Contribute creatively to weapon and prop design.
  • 6+ years of experience in weapon or hard surface asset creation.
  • Exceptional understanding of form, shape, structure, silhouette, and composition.
  • Mastery of 3D Modelling Software (Fusion 360 preferred).
  • Full understanding of UV and normal map creation pipeline (RizomUV, Marmoset).
  • Meticulous work with textures and materials, full PBR understanding (Substance 3D).
  • Strong eye for realistic detail and storytelling.
  • Sculpting skills (ZBrush).
  • Knowledge of weapons and mechanical design.
  • Understanding of basic design and art principles.
  • Constructive approach to problem solving.
  • Ability and willingness to work in a team.
  • Attention to detail.
  • Proficiency in English.

Good to Have

  • Art or engineering education.
  • Experience with other tools (Jira, Miro, SVN, etc.).
  • A learner and self-developer.
  • Proactive attitude.

Perks & Benefits

  • Comprehensive benefits package available

Job Description

RESPONSIBILITIES

> We are seeking a Principal Hard Surface / Weapon Artist to join our team.

> The role involves collaborating with the Art team to create visually striking, high-quality weapons and hard surface assets for our new AAA IP. You’ll work closely with Concept Artists, Designers, Animators, and Art Directors to design, model, and texture intricate weapons, gear, and mechanical props that push visual fidelity and storytelling.

>

> As a Principal Artist, you’ll help define the visual benchmarks for weapons and hard surface design, support the team with feedback and best practices, and ensure consistency across all assets — from early concept to final in-game implementation

Your responsibilities will include:

  • Create state-of-the-art, realistic 3D weapons, gear, and mechanics assets – from concept to final implementation in the game engine.
  • Assist in defining and upholding the visual style and standards for weapon and hard surface art in close collaboration with the Art Director.
  • Collaborate with Concept Artists, Designers, Animators, and Tech Artists to ensure consistency, functionality, and performance across assets
  • Mentor and support the Hard surface art team by providing feedback, technical guidance, and best practices.
  • Contribute creatively to weapon and prop design, offering ideas, know-how for designing content from FP view, and innovative solutions during development

REQUIREMENTS

  • 6+ years of experience in weapon or hard surface asset creation
  • An exceptional understanding of form, shape, structure, silhouette, and composition.
  • Mastery of 3D Modelling Software (Fusion 360 will be used for high poly work, candidates with knowledge preferred)
  • Full understanding of UV and normal map creation pipeline (RizomUV, Marmoset).
  • Meticulous work with textures and materials - full PBR understanding and knowledge of material properties (Substance 3D).
  • Have a strong eye for realistic detail and storytelling
  • Sculpting skills (ZBrush).
  • Knowledge of weapons and mechanical design.
  • Understanding of basic design and art principles.
  • Constructive approach to problem solving.
  • Ability and willingness to work in a team.
  • Attention to detail.
  • Proficiency in English.

Preferences

  • Art or engineering education.
  • Experience with other tools (Jira, Miro, SVN, etc.).
  • A learner and self-developer.
  • Proactive attitude.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

9 Skills Required For This Role

3d Modeling Game Texts Storytelling Miro Mechanical Design Composition Svn Jira Zbrush

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