Tech & VFX Artist - Talent Pool

1 Month ago • 3 Years + • VFX

Job Summary

Job Description

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios worldwide. This listing is for a Talent Pool for Co-Development Roles, not an immediate open position. By applying, candidates express interest in future project-based opportunities contingent on client needs. Side maintains relationships with its talent pool, providing updates and matching candidates with suitable roles when available. Applicants will be part of an ongoing talent review for upcoming roles.
Must have:
  • Serve as a liaison between art and engineering teams.
  • Develop, optimize, and maintain pipelines and tools for art asset creation and integration.
  • Collaborate with artists and engineers to ensure assets meet performance, memory, and technical requirements.
  • Debug and resolve technical issues related to shaders, rendering, and asset optimization.
  • Implement and refine real-time visual effects, lighting setups, and material systems.
  • Provide technical support and training to artists.
  • Stay up to date with industry trends and technologies.
  • Document tools, pipelines, and best practices.
Good to have:
  • Familiarity with procedural tools like Houdini.
  • Experience with visual scripting systems (Unreal Engine’s Blueprint, Unity’s Shader Graph).
  • Knowledge of rigging, skinning, and animation workflows.
  • Experience in VR/AR development or real-time ray tracing technologies.

Job Details

Description

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.

Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.

Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.

Experience our side of life! For more information, visit www.side.inc

As a Technical Artist, you will serve as a bridge between the art and engineering teams, ensuring that our assets and tools meet both creative and technical requirements for AAA-quality games across PC, console, mobile, and VR/AR platforms. Your expertise will play a vital role in optimizing pipelines, solving complex technical challenges, and delivering world-class visuals.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Serve as a liaison between art and engineering teams, facilitating communication and solving technical challenges.
  • Develop, optimize, and maintain pipelines and tools for art asset creation and integration.
  • Collaborate with artists and engineers to ensure that assets meet performance, memory, and technical requirements across platforms.
  • Debug and resolve technical issues related to shaders, rendering, and asset optimization.
  • Implement and refine real-time visual effects, lighting setups, and material systems to achieve high-quality visuals.
  • Provide technical support and training to artists, helping them leverage tools and workflows efficiently.
  • Stay up to date with industry trends and technologies, incorporating innovative solutions into workflows.
  • Document tools, pipelines, and best practices to ensure seamless onboarding and knowledge sharing within the team.

Requirements

Experience:

  • 3+ years of experience as a Technical Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

  • Proficiency in scripting languages (e.g., Python, MEL, or MaxScript) and tools development.
  • Strong understanding of shaders, rendering pipelines, and material creation in game engines like Unreal Engine or Unity.
  • Experience with 3D modeling and texturing tools such as Maya, Blender, Substance Painter, or ZBrush.
  • Knowledge of optimization techniques for performance across platforms.

Problem-Solving Skills:

  • Strong analytical and debugging skills, with the ability to identify and resolve technical challenges efficiently.

Collaboration Skills:

  • Excellent communication and teamwork abilities, with experience working closely with multidisciplinary teams.
  • Ability to balance technical and creative goals, ensuring high-quality results.

Preferred Skills

  • Familiarity with procedural tools like Houdini.
  • Experience with visual scripting systems such as Unreal Engine’s Blueprint or Unity’s Shader Graph.
  • Knowledge of rigging, skinning, and animation workflows.
  • Experience in VR/AR development or real-time ray tracing technologies.

Note: Specific requirements may vary depending on project needs.

Similar Jobs

UPF Industries  - Senior Animator

UPF Industries

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Scanline VFX - Production Manager

Scanline VFX

Vancouver, British Columbia, Canada (On-Site)
2 Months ago
vertigoo games - Technical Artist

vertigoo games

Istanbul, İstanbul, Türkiye (On-Site)
1 Month ago
Scanline VFX - Lead Software Engineer (Production Tools)

Scanline VFX

Montreal, Quebec, Canada (Remote)
10 Months ago
playrix  - Lead 2D Animator

playrix

Ireland (Remote)
5 Months ago
CG bot  - 3D Generalist Artist with Lighting Experience

CG bot

Monterrey, Nuevo Leon, Mexico (On-Site)
3 Months ago
Games talent (Staffing and recruiting) - Technical VFX Artist

Games talent (Staffing and recruiting)

(Remote)
3 Months ago
Scanline VFX - Lead CFX Artist

Scanline VFX

Hyderabad, Telangana, India (Hybrid)
4 Weeks ago
No brake games - Unity Technical VFX Artist

No brake games

Vilnius, Vilnius County, Lithuania (On-Site)
3 Months ago
creative assembly - Lead Lighting Artist

creative assembly

Horsham, England, United Kingdom (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Senior Character Concept Artist (IP)

Epic Games

(On-Site)
4 Months ago
Skydance - Rigging Senior Artist

Skydance

Madrid, Community Of Madrid, Spain (Hybrid)
1 Month ago
Scanline VFX - Senior Compositor

Scanline VFX

London, England, United Kingdom (Remote)
4 Months ago
Rocksteady Studios - Cinematics Director

Rocksteady Studios

London, England, United Kingdom (Hybrid)
5 Months ago
Milk  visual effects - Junior/Mid FX Artist

Milk visual effects

(On-Site)
8 Months ago
playrix  - Principal VFX Artist

playrix

Armenia (Remote)
10 Months ago
Scanline VFX - Stage Technical Artist

Scanline VFX

Los Angeles, California, United States (On-Site)
4 Months ago
Bitwise Alchemy - Technical Artist - Rendering

Bitwise Alchemy

(Remote)
3 Years ago
Rebellion - Lead VFX Artist

Rebellion

England, United Kingdom (Hybrid)
5 Months ago
emerald city games - FX Artist

emerald city games

Canada (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in United States

Philips - Senior Manager; Development Engineering - Transducer R&D

Philips

Reedsville, Pennsylvania, United States (On-Site)
2 Months ago
zoox - Senior Strategic Sourcing Manager, Capital Expenditures

zoox

Foster City, California, United States (Hybrid)
3 Months ago
Ion - Principal Tech Lead (React)

Ion

Boston, Massachusetts, United States (On-Site)
4 Months ago
Enphase Energy - Field Service Technician - NorCal

Enphase Energy

United States (On-Site)
1 Month ago
CyberArk - Enterprise Customer Success Manager

CyberArk

United States (On-Site)
3 Months ago
Next Level Business Services - Teradata Developer

Next Level Business Services

St. Louis, Missouri, United States (On-Site)
9 Months ago
Owkin - Sales Director, Life Science Accounts

Owkin

New York, United States (Hybrid)
1 Month ago
The Mill - Technical Artist

The Mill

New York, New York, United States (On-Site)
1 Year ago
LegalZoom - Principal Product Manager, Small Business

LegalZoom

Los Angeles, California, United States (Remote)
2 Months ago
Epic Games - Tech Art Lead

Epic Games

United States (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

VFX Jobs

Hololight - Senior VFX Artist

Hololight

Amsterdam, North Holland, Netherlands (Hybrid)
4 Months ago
Halon - Lead Lighting Artist

Halon

Glasgow, Scotland, United Kingdom (Hybrid)
1 Month ago
GameJobs - Lead VFX Artist

GameJobs

Boston, Massachusetts, United States (Hybrid)
3 Months ago
Scanline VFX - FX Artist

Scanline VFX

Hyderabad, Telangana, India (On-Site)
4 Weeks ago
Zoic studios - Senior Compositor

Zoic studios

Vancouver, British Columbia, Canada (Remote)
3 Months ago
Riot Games - Principal VFX Artist - Unpublished R&D Product

Riot Games

Los Angeles, California, United States (On-Site)
7 Months ago
CD PROJEKT RED - Lead VFX Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Months ago
playground - VFX Artist (All levels)

playground

Royal Leamington Spa, England, United Kingdom (Hybrid)
3 Months ago
CD PROJEKT RED - Senior VFX Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
3 Months ago
Gearbox - Visual Effects Artist

Gearbox

Frisco, Texas, United States (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia. Our industry-leading services include game development, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets. Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development.

São Paulo, State Of São Paulo, Brazil (On-Site)

São Paulo, State Of São Paulo, Brazil (Remote)

Shinjuku City, Tokyo, Japan (Hybrid)

São Paulo, State Of São Paulo, Brazil (Remote)

Manila, Metro Manila, Philippines (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Side

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug