Technical Animator (Rainbow Six Siege)

1 Month ago • All levels • Animation

Job Summary

Job Description

As a Technical Animator for Rainbow Six Siege, you will be responsible for understanding the technical animation vision, working within constraints, and implementing new tools and best practices. You will maintain communication across disciplines, support the technical direction team, and work with procedural animation systems. Key tasks include validating animation assets, assisting animators with node-based systems, integrating animations into the game engine, and contributing to prototype creation. You will also maintain the animation pipeline, provide technical support, and create documentation.
Must have:
  • Understand the vision of the technical animation direction.
  • Work while considering technical constraints.
  • Analyze, propose, and help implement new tools and best practices.
  • Maintain communication with animators and other disciplines and departments.
  • Support the technical direction team in developing production methods and practices.
  • Work with procedural animation systems and other animatable systems.
  • Technically validate animation assets and assist animators in creating node-based systems.
  • Support the integration of animations into the game engine.
  • Contribute to the creation of prototype animations and systems within the game engine.
  • Maintain the animation production pipeline, procedures, and tools.
  • Provide technical support to the animation team.
  • Create and maintain technical documentation.
  • Perform any other related tasks.
Perks:
  • Hybrid work model
  • Work-life balance

Job Details

JOB DESCRIPTION

What You’ll Do

  • Understand the vision of the technical animation direction.
  • Work while considering technical constraints.
  • Analyze, propose, and help implement new tools and best practices.
  • Maintain communication with animators and other disciplines and departments.
  • Support the technical direction team in developing production methods and practices.
  • Work with procedural animation systems and other animatable systems.
  • Technically validate animation assets and assist animators in creating node-based systems.
  • Support the integration of animations into the game engine.
  • Contribute to the creation of prototype animations and systems within the game engine.
  • Maintain the animation production pipeline, procedures, and tools.
  • Provide technical support to the animation team.
  • Create and maintain technical documentation.
  • Perform any other related tasks.

QUALIFICATIONS

What You Bring to the Team

  • Diploma in 3D animation for video games, equivalent training, or relevant experience.
  • Experience in video game animation or other relevant experience.
  • Solid understanding of game engine workflows and tool development using digital content creation (DCC) software.
  • Knowledge of production processes and animation principles.
  • Strong grasp of artistic anatomy and body mechanics.
  • Familiarity with rigging, animation systems, IK, and state machines.
  • Experience with controllers and/or scripting (MaxScript and/or Python) and/or animation DCC tools.
  • Basic modeling and animation skills.
  • Strong work ethic and ability to synthesize information.
  • Initiative and autonomy.
  • Resourcefulness and self-learning mindset.
  • Attention to detail.
  • Adaptability, flexibility, and open-mindedness.
  • Ability to receive, seek, and provide constructive feedback.
  • Excellent collaboration and communication skills with animation team members and other project teams.

ADDITIONAL INFORMATION

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

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