Capture & Level Artist [Anno] (f/m/d)

23 Minutes ago • 2 Years +
Level Art

Job Description

As a Capture & Level Artist, you will shape the presentation of Anno 117: Pax Romana to a global audience. Working within the Brand Marketing team and development studio, you'll use proprietary tools to create, stage, and capture assets like trailers, screenshots, and social media content. This involves building vibrant cities, scripting battles, and setting up camera sequences, acting as a virtual cinematographer and visual storyteller. Your role ensures assets are stunning and align with marketing narratives, proactively preparing scenes for future campaigns.
Must Have:
  • Build, stage, and capture high-quality in-engine and in-game footage and screenshots for marketing.
  • Translate creative briefs into visually compelling assets, incorporating feedback.
  • Proactively prepare and maintain a library of capture-ready scenes, cities, and savegames.
  • Capture and edit video content optimized for various platforms and formats.
  • Ensure all assets are platform-ready and optimized for their intended use.
  • 2+ years of professional experience as a Level Artist, Capture Artist, or similar.
  • Strong sense of composition, lighting, and visual storytelling in 3D environments.
  • Experience with setting up camera sequences, sequence editing workflows, scene staging, and video capture within modern game engines and development tools.
  • Hands-on experience with video editing software (e.g., Adobe Premiere, After Effects, or similar).
  • Understanding of marketing needs and ability to create visual assets and narratives that support the marketing vision.
  • Collaborative mindset and ability to work closely with marketing, development, and partners.
  • Ambitious, self-driven, and eager to learn, with the ability to handle creative feedback constructively.
  • Fluent in English, both spoken and written.
Perks:
  • Hybrid work model
  • Relocation support (financial, accommodation, visa assistance)
  • Ubisoft Blue Byte Academy (training and development opportunities)
  • Discounted and free Ubisoft games
  • Monthly Mobility Budget (80€ for bicycle lease, parking, or public transport)
  • Up to 350€ childcare support per child per month
  • Company Pension Scheme
  • Gym subsidy (50% up to 25€/month)
  • 26 days paid vacation per year
  • Corporate Benefits web portal (employee discount program)

Add these skills to join the top 1% applicants for this job

budget-management
visual-storytelling
game-texts
storytelling
product-vision
lighting-shading
composition
video-editing
adobe-premiere

COMPANY DESCRIPTION

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB DESCRIPTION

As our new Capture & Level Artist (f/m/d) in our Brand Marketing team, you will play a key role in shaping how the world of Anno 117: Pax Romana is presented to players worldwide. Reporting to the Brand Director and working directly within the development studio, you will use our proprietary Empire Engine and tools to create, stage, and capture assets that showcase the beauty, gameplay, and depth of our game for marketing purposes.

You will act as a virtual cinematographer, visual storyteller, and occasional video editor, for trailers, screenshots, gameplay captures, social media content, and more. From building vibrant cities and dramatic landscapes, to scripting battles and setting up camera sequences, you bring creative briefs to life. Part of your role is also to think ahead and prepare in-game cities, savegames, and scenes for future marketing beats, ensuring we’re always ready to capture.

Your ability to understand marketing needs, combined with your technical know-how and sharp eye for composition, lighting, and visual storytelling, will ensure every asset not only looks stunning but also matches our marketing narrative and communication beats.

What you will do:

  • Build, stage, and capture high-quality in-engine and in-game footage and screenshots for use in trailers, store pages, social media, presentations, press kits, collaborations, and more.
  • Translate creative briefs into visually compelling assets, incorporating feedback from our Brand Director, Creative Director, and Product Managers to ensure they match our marketing and product vision.
  • Lead by example. You inspired other Level Artists and you push our assets to be best-in-genre.
  • Proactively prepare and maintain a library of capture-ready scenes, cities, and savegames, anticipating future marketing and communication needs.
  • Capture and edit video content optimized for a variety of platforms and formats (YouTube, social media, presentations, etc.).
  • Ensure all assets are platform-ready and optimized for their intended use (e.g., resolution, aspect ratio, format).

QUALIFICATIONS

What you bring:

  • 2+ years of professional experience as a Level Artist, Capture Artist, or similar.
  • A strong sense of composition, lighting, and visual storytelling in 3D environments.
  • Experience with setting up camera sequences, sequence editing workflows, scene staging, and video capture within modern game engines and development tools.
  • Hands-on experience with video editing software (e.g., Adobe Premiere, After Effects, or similar).
  • An understanding of marketing needs and the ability to create visual assets and narratives that support the marketing vision.
  • A collaborative mindset and ability to work closely with marketing, development, as well as internal and external partners.
  • Ambitious, self-driven, and eager to learn, with the ability to handle creative feedback constructively.
  • Fluent in English, both spoken and written.

What to send our way:

  • Your CV, highlighting your education, experience, and skills.
  • A cover letter including your earliest starting date, expected salary, and why you would like to join us.

ADDITIONAL INFORMATION

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid work.

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
  • Up to 350€ childcare support per child per month
  • Company Pension Scheme: We offer an attractive company pension scheme
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
  • 26 days paid vacation per year
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://mainz.ubisoft.com

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