Technical Artist 2

1 Year ago • 5 Years + • Technical Art

Job Summary

Job Description

Technical Artist with 5+ years experience in game development, strong rendering and visual quality expertise, shipped 2+ games, and experience with game engines and runtime rendering.
Must have:
  • Game Development
  • Rendering Expertise
  • Shipped Games
  • Game Engines
Good to have:
  • Lighting Experience
  • Material Expertise
  • Shader Knowledge
  • Maya, Substance
Perks:
  • Free Games
  • Balanced Life

Job Details

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

What does a Technical Artist do?

As a Sr. Technical Artist on the Frostbite Rendering team, you will report to Frostbite's Art & Rendering Technical Art Director. You will directly contribute to and push the boundaries of the rendering techniques and workflows that Frostbite releases to our community of game teams. You will work closely with engineers on the Frostbite team and content creators throughout EA to steer the design of new features and toolsets to create a world-class rendering toolset in the Frostbite game engine.

You Will

  • As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the features, tools, and workflows of our rendering systems.

  • You will collaborate and advise on tools, workflows and best practices with Engineers, Technical Artists and Content Creators across all of EA studios using Frostbite.

You Will Need

  • 5+ years in game development, with a focus around rendering and visual quality

  • Experience with game engines and runtime rendering

  • Shipped 2 + games or similar within relevant industries, or relevant experience with realtime performance and rendering production.

Bonus

  • Experience with lighting, materials, BRDFs, shaders, hair, cloth, post processes/screen space techniques, upscaling or other related image quality rendering techniques

  • Experience using Maya, Substance or other DCC tools

  • Knowledge of HLSL and scripting languages

  • Shipped a AAA title

  • Experience helping others achieve their best through game development tools

  • Comfortable engaging and building relationships with multiple teams and individuals globally

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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