Technical Artist

2 Months ago • 2 Years +

Job Description

QLOC offers first-class services for the biggest players in the video game industry. We provide development, testing, and localization services for major gaming platforms and engines like Unreal Engine 4, Frostbite, and REDengine. We've contributed to titles such as Devil May Cry, Dark Souls Remastered, Mortal Kombat, and Cyberpunk 2077. As a Technical Artist, you will assess and optimize content/pipelines for consoles, maintain shaders in Unreal Engine, and collaborate with clients to achieve technical production goals without visual fidelity loss.
Good To Have:
  • Background in render programming
  • Good oral and written communication skills in English
Must Have:
  • Assessment of existing content and pipelines for console optimization
  • Finding solutions to differentiate asset quality
  • Optimizing and maintaining advanced shaders and materials in Unreal Engine
  • Optimizing lighting and material setups for performance
  • Collaborating with clients’ artists and engineers
Perks:
  • Work with very strong IPs
  • Fixed-term contract
  • Possibility for fully remote work
  • Help with work and residence permit procedures
  • Dragons Academy - knowledge and skills exchange events
  • Shared financing of private healthcare
  • Dragothon - an internal sports challenge with prizes
  • Chillout spaces and massage chair in the Warsaw office

Add these skills to join the top 1% applicants for this job

communication
rendering
unreal
talent-acquisition
game-texts
lqa
lighting-shading

Job Description

QLOC offers first-class services for the biggest players in the video game industry – EA, Capcom, Warner Bros., CD PROJEKT RED, Activision and BANDAI NAMCO Entertainment among many others. Our broad range of services covers development, testing and localization. We work on biggest gaming platforms, state-of-the-art technologies and games powered by Unreal Engine 4, or custom engines like Frostbite or REDengine. We have helped enhance and move Devil May Cry, Dark Souls Remastered, Mortal Kombat, Cyberpunk 2077 (and many more) to new platforms, taking great joy in the process and sharing passion with players around the world.

Responsibilities

  • assessment of existing content and pipelines in terms of optimizations for consoles
  • finding the solutions to differentiate assets quality
  • optimizing and maintaining advanced shaders and materials in Unreal Engine
  • optimizing lighting and material setups for performance across various target platforms
  • collaborating closely with our clients’ artists and engineers to ensure that technical production goals are achieved and no visual fidelity is lost.

Desired skills and experience

  • at least 2+ years of experience as a Technical Artist in console development
  • experience with optimization pass
  • strong understanding of lighting optimization strategies
  • proficiency in creating and optimizing physically-based materials and shaders
  • knowledge of rendering pipeline.

Additional skills

  • background in render programming
  • good oral and written communication skills in English.

We offer

  • work with very strong IPs
  • fixed-term contract
  • possibility for fully remote work
  • help and support with handling work and residence permit procedures, if needed
  • Dragons Academy - knowledge and skills exchange events
  • shared financing of private healthcare, available after the trial period
  • Dragothon - an internal sports challenge with prizes
  • chillout spaces and massage chair in the Warsaw office.

We believe in creating equal opportunities for all candidates, regardless of their background. We place a strong emphasis on respecting diversity and promoting integration within our company culture. As a result, we guarantee that every qualified candidate will be given fair consideration.

If you want to read about processing your personal data during recruitment, check out this page: https://q-loc.com/privacy-policy/personal-data-processing/

In accordance with the Whistleblower Protection Act, the internal reporting procedure can be found at: https://q-loc.com/whistleblowing/

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