QLOC offers first-class services for the video game industry. We love games and we love to co-develop games even more! Our broad range of services include development, art, testing and localization. We offer first-class services for the biggest players in the video game industry – EA, Capcom, Warner Bros., CD PROJEKT RED, Activision and BANDAI NAMCO Entertainment among many others. We work on the biggest gaming platforms, state-of-the-art technologies and games powered by Unreal Engine, or custom engines like Frostbite or REDengine. We have helped enhance and move Devil May Cry, Dark Souls Remastered, Mortal Kombat, Cyberpunk 2077, Gotham Knights (and many more) to new platforms, taking great joy in the process and sharing passion with players around the world. Would you like to work in a well-developed and streamlined structure, where you know your duties? Want to get some needed work-life balance? If yes - check our offer! As one of the #QLOCdragons you will be responsible for:
1. Project LOD System
- create and manage Project LOD setups for assets that reach triangle count limits or cannot be simplified further
- prepare proxy meshes that match the original shape and destruction setup of each asset
- build correct UV layouts within 0–1 space, without overlaps
- assign and manage projection materials such as MLastLOD or MProjectLOD
- bake texture projections, verify results, and fix errors
- support the environment team in balancing visual quality and performance across all LODs
- document and maintain guidelines for projection setups, shader assignments, and asset validation.
2. Enlighten and Lighting Setup
- configure and test Enlighten lighting types: Dynamic, Proxy, Light Probe, and Static
- choose the correct lighting type based on the asset’s size, complexity, and destruction setup
- work on semi-dynamic GI setups to reduce light leaks and achieve realistic indirect lighting
- build test scenes to debug light behavior and compare different setups
- adjust UVs, materials, and colors to improve bake quality and prevent shading issues
- collaborate with environment teams to keep visual quality and performance in balance
- identify and fix problems like light leaks, wrong UVs, or flat shading
3. Validation and Integration
- validate assets from Maya to the engine, checking naming, hierarchy, materials, and textures
- maintain the LOD and baking pipeline, making sure all steps are consistent
- communicate with artists and tech teams to provide feedback and technical support
- define validation rules for triangle limits, LOD counts, and texture resolutions
- help improve pipeline tools and workflows wherever possible.
What do we require of you?
- strong understanding of 3D modeling, UV mapping, and real-time shading
- experience with Maya and with UE and Custom Engines
- good knowledge of lighting, LOD systems, and optimization methods
- ability to debug and solve visual or performance issues
- a clear communicator with the ability to translate technical requirements into actionable and effective art direction.
What can we offer you in return?
- hybrid work (1 day from the office per week)
- Dragons Academy - knowledge and skills exchange events
- shared financing of private healthcare, available after the trial period
- Dragothon - an internal sports challenge with prizes
- chillout spaces and massage chair in the Warsaw office.
We believe in creating equal opportunities for all candidates, regardless of their background. We place a strong emphasis on respecting diversity and promoting integration within our company culture. As a result, we guarantee that every qualified candidate will be given fair consideration. If you want to read about processing your personal data during recruitment, check out this page: https://q-loc.com/privacy-policy/personal-data-processing/ In accordance with the Whistleblower Protection Act, the internal reporting procedure can be found at: https://q-loc.com/whistleblowing/