Technical Artist

3 Months ago • All levels • Technical Art

Job Summary

Job Description

The Technical Artist will be responsible for determining, preparing, and adapting graphical tools throughout the production of an unannounced project. Key responsibilities include creating new tools to meet production needs, ensuring their proper function, and providing technical support to the art team. The role also involves documenting tools, methods, and processes, collaborating with programmers, and addressing performance constraints across different platforms. Significant experience as a Technical Artist on an AA/AAA game production is required, along with strong skills in Houdini, procedural generation, and 3D software (3DS Max, Maya, Blender, Substance, Photoshop).
Must have:
  • Significant experience in Technical Art (AA/AAA)
  • Houdini mastery and procedural generation
  • Proficient in 3D software (3DS Max, Maya, Blender)
  • Problem-solving and proactive approach
  • Excellent communication and collaboration skills

Job Details

Description de l'entreprise

Play as a team, Race for excellence and Get creative! Chez Ubisoft Ivory Tower, nous sommes animés au quotidien par ces valeurs depuis 2007, rejoignez-nous pour travailler sur notre nouveau projet non annoncé en tant que : TECHNICAL ARTIST (F/H/NB). 

Description du poste

Sous la responsabilité du Lead Environment Artist en charge de votre suivi au quotidien, vous serez en charge de déterminer, préparer et adapter les outils graphiques utilisés tout au long de la production. 

Principales missions :  

  • Créer de nouveaux outils répondants aux besoins de la production et suivre leur déploiement en s’assurant du bon fonctionnement durant toute la durée de la production 

  • Produire la documentation technique sur les outils, les méthodes, les process et les contraintes moteur pour consultation ultérieure 

  • Fournir un support à l’équipe lorsqu’elle rencontre des problématiques techniques liées au pipeline artistique 

  • Agir en support du Directeur Technique World au sujet des contraintes de performance des différentes plateformes en garantissant la stabilité de la build 

  • Agir en interlocuteur·trice entre l’équipe graphique et l’équipe de programmation de manière autonome sur les tâches qui vous sont assignées 

Qualifications

  • Expérience significative en tant que Technical Artist sur une production de jeu AA/AAA 

  • Excellente maîtrise d’Houdini et des technologies de génération procédurale 

  • Bonne maîtrise des logiciels 3D (3DSMax, Maya, Blender, Substance, Photoshop…) 

  • Bonnes capacités d’autonomie et d’organisation, profil proactif et problem-solver 

  • Bon niveau d’anglais 

Informations complémentaires

Les 19 000 collaborateur.trice.s d’Ubisoft, réparti.e.s sur plus de 40 sites à travers le monde, sont lié.e.s par une mission commune : enrichir la vie des joueur.euse.s par des expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, et bien d’autres à venir. Ubisoft est un employeur soucieux de l’égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de tous et toutes. Si vous êtes enthousiaste à l’idée de relever des défis passionnants, exploiter des technologies de pointe, et prendre part au futur du divertissement, rejoignez-nous et créez l’inconnu.

Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.

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