Technical Designer

3 Months ago • 7 Years + • Level Design • Game Design

Job Summary

Job Description

As a Technical Designer on the Far Cry project, you will create and implement complex, technical, and systemic design elements within the game. You will act as a technical expert, supporting and advising colleagues, potentially specializing in a specific game element. Responsibilities include creating and implementing technical elements, acting as a technical expert on specific topics, optimizing and validating data, participating in advanced debugging, providing feedback to design directors, testing new features and tools, performing production tasks, and prototyping gameplay features. You will also design and implement complex, abstract, technically challenging, or game-wide design elements.
Must have:
  • 7+ years experience in game level design (AAA experience preferred)
  • Technical expertise & communication skills
  • Strong analytical and problem-solving abilities
  • Create and implement technical game elements
  • Data optimization and validation
Good to have:
  • Experience with various game engines and platforms
  • Proficiency in 2D/3D design software
  • Programming/scripting experience

Job Details

JOB DESCRIPTION

As a Technical Designer, you’ll create and implement complex, technical, and systemic design elements in a game.

You’re essentially a game or level designer recognized for your technical skills on a design or multidisciplinary production team.

A technical reference within your team, you’ll help, support, and advise your peers as needed.  You may also be called upon to become the project's technical expert on a specific element of the game.

What you’ll do

  • Create and implement the technical elements of a game feature with technical directors, programmers, and colleagues from other job families.
  • Act as a technical expert on a specific topic + oversee tools and documentation, provide technical assistance and define and promote best practices.
  • Participate in data optimization and validation, taking budget into account and ensuring that technical standards are respected.
  • Participate in the advanced debugging of data throughout production.
  • Provide regular feedback to design directors (e.g. suggestions for improving tools and methods, etc.).
  • Help test new features and tools before their launch.
  • Perform production tasks within the game and level design team + prototype gameplay features.
  • Design and implement more complex, abstract, technically challenging, or game-wide design elements in the game

QUALIFICATIONS

  • A college diploma in Game Design or equivalent (undergraduate degree an asset)
  • At least 7 years of experience in video game level design or related experience (having worked on a AAA game, an asset)
  • The ability to understand and communicate in technical language & clearly express your ideas (both on paper and in person)
  • Flexibility + solid analysis and problem-solving skills
  • A user-oriented spirit
  • Curiosity: you have a passion for understanding how things work
  • Experience with various game engines and platforms (nice to have)
  • Experience with a range of 2D/3D design software programs (nice to have)
  • Experience in programming/scripting (nice to have)

What to send our way

  • Your CV highlighting your background and skills

ADDITIONAL INFORMATION

About us

Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.

If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

Similar Jobs

Epic Games - Director, Competitive Design

Epic Games

(On-Site)
2 Months ago
Owlcat Games - Living World Designer

Owlcat Games

Nicosia, Nicosia, Cyprus (Hybrid)
1 Month ago
Virtuos - Game Design Internship

Virtuos

Malaysia (On-Site)
2 Months ago
Valve corporation - Level Designer

Valve corporation

Bellevue, Washington, United States (On-Site)
6 Months ago
playrix  - Lead Location Designer

playrix

Cyprus (Remote)
7 Months ago
Gearbox Software - Level Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
5 Months ago
Epoch Games - Unreal Engine Level Designer

Epoch Games

North Carolina, United States (Remote)
2 Months ago
Playtika - Senior Level Designer - Solitaire Grand Harvest

Playtika

Spain (On-Site)
3 Months ago
Activision - Lead Mission Designer

Activision

Wisconsin, United States (Hybrid)
1 Month ago
Amber - 3D Level Designer (Project Based)

Amber

Bucharest, Bucharest, Romania (On-Site)
10 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Highspot - Sr. Product Designer

Highspot

Hyderabad, Telangana, India (Hybrid)
3 Months ago
plarium - Unity Developer (Tools team)

plarium

Lviv, Lviv Oblast, Ukraine (On-Site)
6 Days ago
AGBO - Senior Level Designer / Art Implementation

AGBO

United States (Remote)
2 Months ago
NVIDIA - Clock Design Engineer

NVIDIA

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
4 Months ago
Amber - Junior Puzzle Level Designer (Project Based)

Amber

Brazil (On-Site)
10 Months ago
playrix  - Location Game Designer

playrix

Armenia (Remote)
7 Months ago
Philips - Systems Engineer

Philips

New Kensington, Pennsylvania, United States (On-Site)
2 Weeks ago
gitlab - Senior UX Architect

gitlab

(Remote)
2 Weeks ago
playrix  - Lead Location Designer

playrix

Almaty, Almaty Region, Kazakhstan (Remote)
7 Months ago
Kefir games - Environment Artist (Unity)

Kefir games

Cyprus (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Toronto, Ontario, Canada

Critical mass - Senior UX Copywriter

Critical mass

Calgary, Alberta, Canada (On-Site)
1 Week ago
Track vfx - Vancouver | Matchmove | Lead

Track vfx

Vancouver, British Columbia, Canada (On-Site)
8 Months ago
Super.com - Software Architect

Super.com

Canada (Remote)
6 Months ago
Unity - Senior Machine Learning/MLOps Developer

Unity

Canada (Remote)
1 Month ago
Everi - Engineer Software Applications IV

Everi

Winnipeg, Manitoba, Canada (Hybrid)
1 Year ago
Barracuda Networks Inc - Software Engineer II

Barracuda Networks Inc

Ottawa, Ontario, Canada (Hybrid)
1 Month ago
emerald city games - FX Artist

emerald city games

Canada (On-Site)
2 Weeks ago
Electronic Arts - Senior Analyst, UFC

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Epic Games - Lead Gameplay Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
12 Months ago
Epic Games - Knowledge Manager

Epic Games

Canada (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Level Design Jobs

build a rocket boy - Level Designer (UGC)

build a rocket boy

Edinburgh, Scotland, United Kingdom (Hybrid)
4 Months ago
PlayStation Global - Principal Multiplayer Systems Designer

PlayStation Global

United States (Remote)
1 Month ago
Gameplay Galaxy - Level Designer

Gameplay Galaxy

(Remote)
1 Month ago
Endless Studios - Technical Game Designer

Endless Studios

Abu Dhabi, Abu Dhabi, United Arab Emirates (Hybrid)
4 Months ago
Ubisoft - Technical Director - Level Design

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Months ago
Oculus VR - Senior Level Designer - Sanzaru Game Studio

Oculus VR

San Mateo, California, United States (Remote)
2 Months ago
Naughty Dog - Associate Game Designer

Naughty Dog

Los Angeles, California, United States (Hybrid)
1 Month ago
Elodie Games - Senior Level Designer

Elodie Games

(Remote)
6 Months ago
Ubisoft - Level Design Director (Splinter Cell)

Ubisoft

Toronto, Ontario, Canada (On-Site)
2 Months ago
Ubisoft - Technical Director - Level Design

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Montreal, Quebec, Canada (Hybrid)

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

Pune, Maharashtra, India (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Toronto, Ontario, Canada (Hybrid)

Winnipeg, Manitoba, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug